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How many copies did Digimon Survive sell?

Estimated copies sold
≈ 89k–144k
$1.5M–$3.9M after Steam's cut $2.7M–$6.0M before the cut
from 4k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Digimon Survive out and predicted the genre from its 8 similar games. Every figure here, including Digimon Survive's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 47k–71k
best case 339k (TROUBLESHOOTER: Abandoned Children)

All 8 of your similar games are hits. A niche genre: plan for a small audience.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 47k–71k copies
≈ $737k–$863k after Steam's cut
from ~1k reviews
Best case
≈ 258k–419k copies
TROUBLESHOOTER: Abandoned Children · ≈ $1.8M–$4.8M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (7 of 8) and Anime (5 of 8).
The winners
Winners here lead with Turn-Based Strategy + Turn-Based Tactics, priced around $22. The breakout hits carry Turn-Based Strategy + Female Protagonist + Strategy RPG; a typical game here doesn't.
The era
The games you compared span 2014 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Visual NovelAnime
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