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wishvane

How many copies did Immortal Life sell?

Estimated copies sold
≈ 104k–168k
$484k–$1.3M after Steam's cut $880k–$2.0M before the cut
from 4k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Immortal Life out and predicted the genre from its 8 similar games. Every figure here, including Immortal Life's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 870k–1.5M
best case 53.8M (Stardew Valley)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 870k–1.5M copies
≈ $7.2M–$12.1M after Steam's cut
from ~29k reviews
Best case
≈ 41.0M–66.6M copies
Stardew Valley · ≈ $169.0M–$454.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Farming Sim (7 of 8) and Life Sim (6 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $17. The breakout hits carry Pixel Graphics + Relaxing + Management; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Stardew Valley
2016
Est. copies
≈ 41.0M–66.6M
36x vs typical
SteamSpy 20M–50M
Est. revenue
$169.0M–$454.3M after Steam's cut $307.2M–$698.9M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
Forager
2019
Est. copies
≈ 1.3M–2.1M
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$6.9M–$18.7M after Steam's cut $12.6M–$28.7M before the cut
$19.99
44k reviews
Very Positive
Open World Survival CraftSurvival
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.2M after Steam's cut $19.1M–$43.4M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
Fields of Mistria
2024
Est. copies
≈ 690k–1.1M
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.1M after Steam's cut $4.8M–$11.0M before the cut
$13.99
29k reviews
Overwhelmingly Positive
Early AccessFarming Sim
DAVE THE DIVER
2023
Est. copies
≈ 3.8M–6.2M
5.5x vs typical
SteamSpy 5M–10M
Est. revenue
$20.9M–$56.3M after Steam's cut $38.1M–$86.6M before the cut
$19.99
159k reviews
Overwhelmingly Positive
Pixel GraphicsCasual
Dinkum
2025
Est. copies
≈ 695k–1.1M
SteamSpy 1M–2M
Est. revenue
$3.8M–$10.3M after Steam's cut $6.9M–$15.8M before the cut
$19.99
29k reviews
Very Positive
Open World Survival CraftAgriculture
Coral Island
2023
Est. copies
≈ 654k–1.1M
SteamSpy 500k–1M
Est. revenue
$5.4M–$14.5M after Steam's cut $9.8M–$22.3M before the cut
$29.99
27k reviews
Very Positive
Farming SimLife Sim
Sun Haven
2023
Est. copies
≈ 605k–983k
SteamSpy 500k–1M
Est. revenue
$4.2M–$11.2M after Steam's cut $7.6M–$17.2M before the cut
$24.99
25k reviews
Very Positive
Farming SimPixel Graphics

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