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How many copies did Rum & Gun sell?

Estimated copies sold
≈ 10k–16k
$14k–$37k after Steam's cut $25k–$57k before Steam's cut
from 406 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Rum & Gun and predicted how it would do from its 8 similar games. Every figure here, including Rum & Gun's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 432–1.9M
best case 39.5M (Black Myth: Wukong)
Games like Rum & Gun

A typical game among these

≈ 432–1.9M copies

≈ $1k–$3.9M after Steam's cut

from ~423 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Black Myth: Wukong at ≈ 30.1M–48.9M copies, ≈ $496.2M–$1334.2M after Steam's cut.

What their first month looked like
About half the games that made it here had over 221 reviews in their first month; the range was 2 to 836k.
The genre you'd be entering
These games
The similar games share Action RPG (6 of 8) and Pirates (4 of 8).
The winners
Winners here lead with Mythology + Action RPG, priced around $60.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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24x vs typical
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Black Myth: Wukong
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