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How many copies did Lycoris sell?

Estimated copies sold
≈ 397–645
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
from 16 reviews (Mostly Negative)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Lycoris and predicted how it would do from its 8 similar games. Every figure here, including Lycoris's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3.2M–5.6M
best case 9.9M (NARAKA: BLADEPOINT)
Games like Lycoris

A typical game among these

≈ 3.2M–5.6M copies

≈ $16.5M–$66.7M after Steam's cut

from ~95k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: NARAKA: BLADEPOINT at ≈ 7.5M–12.2M copies.

What their first month looked like
About half the games that made it here had over 26k reviews in their first month; the range was 9k to 45k.
The genre you'd be entering
These games
The similar games share Character Customization (5 of 8) and Anime (2 of 8).
The winners
Winners here lead with Battle Royale + Martial Arts.
When they shipped
The similar games span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3.2x vs typical
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Free to PlayAnime

Sizing up your own game? See how many copies games in its genre usually sell before you build it.