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How many copies did Casina: The Forgotten Comedy sell?

Estimated copies sold
≈ 2k–3k
$4k–$10k after Steam's cut $7k–$15k before Steam's cut
from 78 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Casina: The Forgotten Comedy and predicted how it would do from its 8 similar games. Every figure here, including Casina: The Forgotten Comedy's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 359k–444k
best case 1.5M (The Walking Dead: The Telltale Definitive Series)
Games like Casina: The Forgotten Comedy

A typical game among these

≈ 359k–444k copies

≈ $1.3M–$3.0M after Steam's cut

from ~11k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: The Walking Dead: The Telltale Definitive Series at ≈ 1.2M–1.9M copies, ≈ $16.2M–$43.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 332 to 4k.
The genre you'd be entering
These games
The similar games share Choose Your Own Adventure (7 of 8) and Choices Matter (6 of 8).
The winners
Winners here lead with Choices Matter + Horror, priced around $34. The breakout hits carry Horror + Psychological Horror + CRPG; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.