Sign in
wishvane

How many copies did Cartel Tycoon sell?

Estimated copies sold
≈ 91k–148k
$751k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
from 4k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cartel Tycoon out and predicted the genre from its 8 similar games. Every figure here, including Cartel Tycoon's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 312k–740k
best case 4.5M (Prison Architect)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 312k–740k copies
≈ $2.0M–$9.0M after Steam's cut
from ~12k reviews
Best case
≈ 3.4M–5.5M copies
Prison Architect · ≈ $28.2M–$75.7M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on City Builder (5 of 8) and Sandbox (5 of 8).
The winners
Winners here lead with Simulation + Building, priced around $30.
The era
The games you compared span 2009 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Stronghold 2: Steam Edition
2017
Est. copies
≈ 197k–320k
SteamSpy 500k–1M
Est. revenue
$811k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$14.99
6k reviews
Very Positive
City BuilderReal Time Tactics
Age of Mythology: Retold
2024
Est. copies
≈ 552k–896k
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$4.5M–$12.2M after Steam's cut $8.3M–$18.8M before the cut
$29.99
23k reviews
Very Positive
Strategy3D
Farthest Frontier
2025
Est. copies
≈ 600k–975k
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.5M after Steam's cut $10.5M–$23.9M before the cut
$34.99
25k reviews
Very Positive
Early AccessHistorical
Creeper World 3: Arc Eternal
2014
Est. copies
≈ 250k–407k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$14.99
5k reviews
Overwhelmingly Positive
Tower DefenseStrategy
shapez
2020
Est. copies
≈ 414k–672k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before the cut
$9.99
16k reviews
Overwhelmingly Positive
AutomationBase-Building
Prison Architect
2015
Est. copies
≈ 3.4M–5.5M
6.1x vs typical
SteamSpy 5M–10M
Est. revenue
$28.2M–$75.7M after Steam's cut $51.2M–$116.5M before the cut
$29.99
74k reviews
Very Positive
SimulationBuilding
The Wandering Village
2025
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.8M before the cut
$29.99
8k reviews
Very Positive
Early AccessBuilding
The Stronghold Collection
2009
Est. copies
≈ 297k–483k
SteamSpy 200k–500k
Est. revenue
$2.0M–$5.5M after Steam's cut $3.7M–$8.4M before the cut
$24.99
6k reviews
Very Positive
City BuilderReal Time Tactics

Sizing up your own game? See what its genre can realistically do before you build it.