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How many copies did fullybroKEN - A Unique Mix of 4X / Post-Apocalypse / RPG / Roguelike sell?

Estimated copies sold
≈ 74–121
$265–$715 after Steam's cut $481–$1k before Steam's cut
from 3 reviews (3 user reviews)
Only 3 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid fullybroKEN - A Unique Mix of 4X / Post-Apocalypse / RPG / Roguelike and predicted how it would do from its 8 similar games. Every figure here, including fullybroKEN - A Unique Mix of 4X / Post-Apocalypse / RPG / Roguelike's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 523k–699k
best case 6.5M (FTL: Faster Than Light)
Games like fullybroKEN - A Unique Mix of 4X / Post-Apocalypse / RPG / Roguelike

A typical game among these

≈ 523k–699k copies

≈ $2.3M–$4.6M after Steam's cut

from ~14k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Rogue-like (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: FTL: Faster Than Light at ≈ 5.0M–8.1M copies, ≈ $13.7M–$36.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 1k to 9k.
The genre you'd be entering
These games
The similar games share Rogue-like (4 of 8) and Card Game (3 of 8).
The winners
Winners here lead with Rogue-like + Space, priced around $10.
When they shipped
The similar games span 2012 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hand of Fate
2015
Est. copies
≈ 522k–848k
SteamSpy 500k–1M
Est. revenue
$2.9M–$7.7M after Steam's cut $5.2M–$11.9M before Steam's cut
$19.99
11k reviews
Very Positive
Cultist Simulator
2018
Est. copies
≈ 433k–704k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.8M before Steam's cut
$19.99
14k reviews
Mostly Positive
SimulationChoices Matter
FTL: Faster Than Light
2012
Est. copies
≈ 5.0M–8.1M
5.5x vs typical
SteamSpy 2M–5M
Est. revenue
$13.7M–$36.8M after Steam's cut $24.9M–$56.6M before Steam's cut
$9.99
79k reviews
Overwhelmingly Positive
Rogue-likeSpace
Legend Creatures(传奇生物)
2020
Est. copies
≈ 98k–159k
SteamSpy 500k–1M
Est. revenue
$134k–$361k after Steam's cut $244k–$556k before Steam's cut
$4.99
4k reviews
Very Positive
ExplorationIndie
60 Seconds! Reatomized
2019
Est. copies
≈ 566k–919k
SteamSpy 1M–2M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before Steam's cut
$9.99
20k reviews
Very Positive
2DChoose Your Own Adventure
Griftlands
2021
Est. copies
≈ 359k–584k
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before Steam's cut
$19.99
14k reviews
Very Positive
Card BattlerRogue-lite
Pixel Piracy
2014
Est. copies
≈ 412k–669k
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.0M before Steam's cut
$14.99
7k reviews
Mixed
Action RoguelikeSandbox
The Test
2020
Est. copies
≈ 499k–810k
SteamSpy 500k–1M
Est. revenue
$273k–$734k after Steam's cut $496k–$1.1M before Steam's cut
$1.99
20k reviews
Overwhelmingly Positive
Choose Your Own AdventureSimulation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.