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How many copies did Sir Whoopass™: Immortal Death sell?

Estimated copies sold
≈ 48k–78k
$223k–$599k after Steam's cut $405k–$922k before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Sir Whoopass™: Immortal Death and predicted how it would do from its 8 similar games. Every figure here, including Sir Whoopass™: Immortal Death's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 24.1M–27.5M
best case 37.7M (ELDEN RING)
Games like Sir Whoopass™: Immortal Death

A typical game among these

≈ 24.1M–27.5M copies

≈ $212.5M–$306.9M after Steam's cut

from ~441k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: ELDEN RING at ≈ 28.7M–46.6M copies, ≈ $473.6M–$1273.3M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Open World (7 of 8) and Third Person (3 of 8).
The winners
Winners here lead with Open World, priced around $60. The breakout hits carry Story Rich; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

ELDEN RING
2022
Est. copies
≈ 28.7M–46.6M
2.6x vs typical
SteamSpy 20M–50M
Est. revenue
$473.6M–$1273.3M after Steam's cut $861.1M–$1959.0M before Steam's cut
$59.99
1.2M reviews
Very Positive
Souls-likeOpen World
Fallout 4
2015
Est. copies
≈ 21.0M–34.1M
SteamSpy 10M–20M
Est. revenue
$115.2M–$309.7M after Steam's cut $209.4M–$476.5M before Steam's cut
$19.99
429k reviews
Very Positive
Open WorldPost-apocalyptic
DARK SOULS™ III
2016
Est. copies
≈ 18.3M–29.8M
SteamSpy 5M–10M
Est. revenue
$302.7M–$813.9M after Steam's cut $550.4M–$1252.2M before Steam's cut
$59.99
441k reviews
Very Positive
Souls-likeDark Fantasy
Cyberpunk 2077
2020
Est. copies
≈ 24.4M–39.6M
2.2x vs typical
SteamSpy 20M–50M
Est. revenue
$402.0M–$1080.8M after Steam's cut $730.9M–$1662.7M before Steam's cut
$59.99
983k reviews
Very Positive
CyberpunkOpen World
Dying Light
2015
Est. copies
≈ 24.2M–39.3M
SteamSpy 10M–20M
Est. revenue
$166.4M–$447.4M after Steam's cut $302.5M–$688.3M before Steam's cut
$24.99
496k reviews
Overwhelmingly Positive
ZombiesSurvival Horror
The Witcher 3: Wild Hunt — Remastered
2015
Est. copies
≈ 43.8M–71.2M
2.0x vs typical
SteamSpy 20M–50M
Est. revenue
$602.5M–$1620.0M after Steam's cut $1095.5M–$2492.3M before Steam's cut
$49.99
898k reviews
Overwhelmingly Positive
Open WorldRPG
The Elder Scrolls V: Skyrim
2011
Est. copies
≈ 20.1M–32.6M
SteamSpy 5M–10M
Est. revenue
$110.4M–$296.9M after Steam's cut $200.7M–$456.7M before Steam's cut
$19.99
318k reviews
Very Positive
Open WorldRPG
Monster Hunter: World
2018
Est. copies
≈ 15.8M–25.6M
SteamSpy 10M–20M
Est. revenue
$129.9M–$349.3M after Steam's cut $236.2M–$537.3M before Steam's cut
$29.99
518k reviews
Very Positive
Co-opMultiplayer

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