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How many copies did House Builder sell?

Estimated copies sold
≈ 62k–101k
$340k–$914k after Steam's cut $618k–$1.4M before the cut
from 3k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left House Builder out and predicted the genre from its 8 similar games. Every figure here, including House Builder's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 558k–885k
best case 1.7M (Medieval Dynasty)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 558k–885k copies
≈ $4.7M–$13.2M after Steam's cut
from ~20k reviews
Best case
≈ 1.3M–2.1M copies
Medieval Dynasty · ≈ $12.3M–$33.1M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Simulation (4 of 8) and Exploration (3 of 8).
The winners
Winners here lead with Crafting + Building, priced around $35.
The era
The games you compared span 2019 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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RelaxingLife Sim
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2DChoose Your Own Adventure
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CraftingBuilding
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NudityMature
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Early AccessLife Sim

Sizing up your own game? See what its genre can realistically do before you build it.