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wishvane

How many copies did CYGNI: All Guns Blazing sell?

Estimated copies sold
≈ 12k–20k
$102k–$274k after Steam's cut $185k–$422k before the cut
from 515 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left CYGNI: All Guns Blazing out and predicted the genre from its 8 similar games. Every figure here, including CYGNI: All Guns Blazing's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 15k–21k
best case 155k (Pistol Whip)

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 15k–21k copies
≈ $25k–$111k after Steam's cut
from ~478 reviews
Best case
≈ 118k–192k copies
Pistol Whip · ≈ $976k–$2.6M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (5 of 8) and On-Rails Shooter (5 of 8).
The winners
Winners here lead with Shooter + On-Rails Shooter, priced around $17. The breakout hits carry VR + Rhythm + Shooter; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Est. copies
≈ 118k–192k
8.6x vs typical
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VRAction
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AnimeCute
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Valfaris: Mecha Therion
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ActionShoot 'Em Up
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Dimension Tripper Neptune: TOP NEP
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Est. copies
≈ 18k–29k
1.5x vs typical
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ONE DAY for Ched
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≈ 17k–27k
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Mixed
ActionFPS

Sizing up your own game? See what its genre can realistically do before you build it.