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wishvane

How many copies did Geometry Arena sell?

Estimated copies sold
≈ 60k–97k
$98k–$265k after Steam's cut $179k–$407k before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Geometry Arena out and predicted the genre from its 8 similar games. Every figure here, including Geometry Arena's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 16k–49k
best case 116k (Windowkill)

4 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 16k–49k copies
≈ $53k–$159k after Steam's cut
from ~813 reviews
Best case
≈ 88k–143k copies
Windowkill · ≈ $121k–$326k after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (7 of 8) and Action Roguelike (6 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5.
The era
The games you compared span 2017 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Desert Of The Dead
2019
Est. copies
≈ 13k–20k
SteamSpy under 20k
Est. revenue
$17k–$46k after Steam's cut $31k–$71k before the cut
$4.99
436 reviews
Mixed
ShooterAction
Windowkill
2024
Est. copies
≈ 88k–143k
4.5x vs typical
SteamSpy 200k–500k
Est. revenue
$121k–$326k after Steam's cut $220k–$501k before the cut
$4.99
4k reviews
Overwhelmingly Positive
ActionIndie
ATOMINE
2017
Est. copies
≈ 12k–20k
SteamSpy under 20k
Est. revenue
$34k–$92k after Steam's cut $62k–$141k before the cut
$9.99
361 reviews
Mostly Positive
Action RoguelikeBullet Hell
Beat Blast
2021
Est. copies
≈ 10k–17k
SteamSpy 50k–100k
Est. revenue
$32k–$85k after Steam's cut $57k–$131k before the cut
$10.99
421 reviews
Very Positive
Bullet HellMusic
Impaler Gold
2022
Est. copies
≈ 14k–23k
SteamSpy 50k–100k
Est. revenue
$19k–$52k after Steam's cut $35k–$80k before the cut
$4.99
589 reviews
Very Positive
Action Roguelike1990's
Glyphica: Typing Survival
2024
Est. copies
≈ 60k–97k
3.1x vs typical
SteamSpy 100k–200k
Est. revenue
$164k–$440k after Steam's cut $297k–$676k before the cut
$9.99
2k reviews
Very Positive
Early AccessTyping
Utopia Must Fall
2024
Est. copies
≈ 30k–49k
1.6x vs typical
SteamSpy 20k–50k
Est. revenue
$75k–$201k after Steam's cut $136k–$309k before the cut
$8.99
1k reviews
Overwhelmingly Positive
Early AccessArcade
Cursorblade
2023
Est. copies
≈ 25k–40k
SteamSpy 50k–100k
Est. revenue
$34k–$92k after Steam's cut $62k–$141k before the cut
$4.99
1k reviews
Very Positive
Action RoguelikeBullet Hell

Sizing up your own game? See what its genre can realistically do before you build it.