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How many copies did Breakpoint sell?

Estimated copies sold
≈ 6k–10k
$8k–$22k after Steam's cut $15k–$34k before Steam's cut
from 239 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Breakpoint and predicted how it would do from its 8 similar games. Every figure here, including Breakpoint's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 84k–119k
best case 122k (Windowkill)
Games like Breakpoint

A typical game among these

≈ 84k–119k copies

≈ $217k–$418k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Windowkill at ≈ 93k–151k copies, ≈ $127k–$342k after Steam's cut.

What their first month looked like
About half the games that made it here had over 825 reviews in their first month; the range was 431 to 3k.
The genre you'd be entering
These games
The similar games share Arcade (8 of 8) and Bullet Hell (7 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5.
When they shipped
The similar games span 2007 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Windowkill
2024
Est. copies
≈ 93k–151k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$127k–$342k after Steam's cut $232k–$527k before Steam's cut
$4.99
4k reviews
Overwhelmingly Positive
ActionIndie
Waves
2011
Est. copies
≈ 99k–161k
SteamSpy 50k–100k
Est. revenue
Free
Free
2k reviews
Overwhelmingly Positive
Bullet HellShoot 'Em Up
KILL KNIGHT
2024
Est. copies
≈ 51k–82k
SteamSpy 100k–200k
Est. revenue
$209k–$561k after Steam's cut $380k–$864k before Steam's cut
$14.99
2k reviews
Very Positive
StylizedBullet Hell
Geometry Wars: Retro Evolved
2007
Est. copies
≈ 70k–115k
SteamSpy 100k–200k
Est. revenue
$77k–$208k after Steam's cut $141k–$320k before Steam's cut
$3.99
1k reviews
Very Positive
Chippy
2019
Est. copies
≈ 34k–56k
SteamSpy under 20k
Est. revenue
$141k–$379k after Steam's cut $256k–$582k before Steam's cut
$14.99
1k reviews
Very Positive
Kill The Crows
2023
Est. copies
≈ 79k–128k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$108k–$291k after Steam's cut $197k–$447k before Steam's cut
$4.99
3k reviews
Overwhelmingly Positive
ActionWestern
Temtem: Swarm
2026
Est. copies
≈ 68k–111k
1.5x vs typical
SteamSpy 100k–200k
Est. revenue
$245k–$658k after Steam's cut $445k–$1.0M before Steam's cut
$12.99
3k reviews
Mostly Positive
Early AccessBullet Hell
Geometry Wars™ 3: Dimensions Evolved
2014
Est. copies
≈ 90k–146k
SteamSpy 100k–200k
Est. revenue
$371k–$997k after Steam's cut $674k–$1.5M before Steam's cut
$14.99
2k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.