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How many copies did Breakpoint sell?

Estimated copies sold
≈ 6k–10k
$8k–$22k after Steam's cut $15k–$34k before the cut
from 238 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Breakpoint out and predicted the genre from its 8 similar games. Every figure here, including Breakpoint's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 84k–119k
best case 121k (Windowkill)
Games like Breakpoint

The middle of these games

≈ 84k–119k copies

≈ $216k–$416k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Windowkill at ≈ 92k–150k copies, ≈ $127k–$341k after Steam's cut.

What it took to get here
About half the games that made it here had over 825 reviews in their first month; the spread ran 431 to 3k.
The genre you'd be entering
Your set
Your set clusters on Arcade (8 of 8) and Bullet Hell (7 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5.
The era
The games you compared span 2007 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Windowkill
2024
Est. copies
≈ 92k–150k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$127k–$341k after Steam's cut $230k–$524k before the cut
$4.99
4k reviews
Overwhelmingly Positive
ActionIndie
Waves
2011
Est. copies
≈ 99k–161k
SteamSpy 50k–100k
Est. revenue
Free
Free
2k reviews
Overwhelmingly Positive
Bullet HellShoot 'Em Up
KILL KNIGHT
2024
Est. copies
≈ 50k–82k
SteamSpy 100k–200k
Est. revenue
$207k–$558k after Steam's cut $377k–$858k before the cut
$14.99
2k reviews
Very Positive
StylizedBullet Hell
Geometry Wars: Retro Evolved
2007
Est. copies
≈ 70k–114k
SteamSpy 100k–200k
Est. revenue
$77k–$208k after Steam's cut $140k–$320k before the cut
$3.99
1k reviews
Very Positive
Chippy
2019
Est. copies
≈ 34k–55k
SteamSpy under 20k
Est. revenue
$140k–$378k after Steam's cut $255k–$581k before the cut
$14.99
1k reviews
Very Positive
Kill The Crows
2023
Est. copies
≈ 78k–128k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$108k–$290k after Steam's cut $196k–$445k before the cut
$4.99
3k reviews
Overwhelmingly Positive
ActionWestern
Temtem: Swarm
2026
Est. copies
≈ 68k–111k
1.5x vs typical
SteamSpy 100k–200k
Est. revenue
$244k–$655k after Steam's cut $443k–$1.0M before the cut
$12.99
3k reviews
Mostly Positive
Early AccessBullet Hell
Geometry Wars™ 3: Dimensions Evolved
2014
Est. copies
≈ 90k–146k
SteamSpy 100k–200k
Est. revenue
$370k–$994k after Steam's cut $672k–$1.5M before the cut
$14.99
2k reviews
Very Positive

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