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wishvane

How many copies did Geometry Wars: Retro Evolved sell?

Estimated copies sold
≈ 58k–94k
$63k–$170k after Steam's cut $115k–$261k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Geometry Wars: Retro Evolved out and predicted the genre from its 8 similar games. Every figure here, including Geometry Wars: Retro Evolved's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 88k–131k
best case 268k (Rogue: Genesia)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 88k–131k copies
≈ $253k–$519k after Steam's cut
from ~2k reviews
Best case
≈ 204k–332k copies
Rogue: Genesia · ≈ $841k–$2.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Twin Stick Shooter (5 of 8) and Bullet Hell (4 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $10.
The era
The games you compared span 2010 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Rogue: Genesia
2025
Est. copies
≈ 204k–332k
3.5x vs typical
SteamSpy 200k–500k
Est. revenue
$841k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$14.99
9k reviews
Very Positive
Action RoguelikeBullet Hell
Beat Hazard
2010
Est. copies
≈ 387k–629k
3.1x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
$9.99
7k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Splatter - Zombiecalypse Now
2014
Est. copies
≈ 127k–206k
SteamSpy 200k–500k
Est. revenue
$243k–$654k after Steam's cut $442k–$1.0M before the cut
$6.99
2k reviews
Very Positive
ActionTop-Down Shooter
Cyberhunt
2017
Est. copies
≈ 100k–162k
SteamSpy 500k–1M
Est. revenue
$137k–$368k after Steam's cut $249k–$567k before the cut
$4.99
3k reviews
Very Positive
IndieAction
Blackout Z: Slaughterhouse Edition
2017
Est. copies
≈ 67k–108k
SteamSpy 100k–200k
Est. revenue
$92k–$246k after Steam's cut $166k–$379k before the cut
$4.99
2k reviews
Very Positive
ActionIndie
Greedland
2025
Est. copies
≈ 79k–128k
SteamSpy 200k–500k
Est. revenue
$281k–$756k after Steam's cut $511k–$1.2M before the cut
$12.99
3k reviews
Very Positive
Beat Hazard 2
2019
Est. copies
≈ 65k–106k
SteamSpy 50k–100k
Est. revenue
$340k–$914k after Steam's cut $618k–$1.4M before the cut
$18.99
2k reviews
Very Positive
RhythmMusic-Based Procedural Generation
UBERMOSH
2015
Est. copies
≈ 394k–641k
3.5x vs typical
SteamSpy 200k–500k
Est. revenue
$107k–$289k after Steam's cut $195k–$444k before the cut
$0.99
9k reviews
Very Positive
CyberpunkPixel Graphics

Sizing up your own game? See what its genre can realistically do before you build it.