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How many copies did Geometry Wars: Retro Evolved sell?

Estimated copies sold
≈ 70k–115k
$77k–$208k after Steam's cut $141k–$320k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Geometry Wars: Retro Evolved and predicted how it would do from its 8 similar games. Every figure here, including Geometry Wars: Retro Evolved's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 88k–132k
best case 586k (UBERMOSH)
Games like Geometry Wars: Retro Evolved

A typical game among these

≈ 88k–132k copies

≈ $254k–$553k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: UBERMOSH at ≈ 446k–726k copies, ≈ $613k–$1.6M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Twin Stick Shooter (5 of 8) and Bullet Hell (4 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $10.
When they shipped
The similar games span 2010 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rogue: Genesia
2025
Est. copies
≈ 213k–346k
3.5x vs typical
SteamSpy 200k–500k
Est. revenue
$878k–$2.4M after Steam's cut $1.6M–$3.6M before Steam's cut
$14.99
9k reviews
Very Positive
Action RoguelikeBullet Hell
Beat Hazard
2010
Est. copies
≈ 471k–765k
3.0x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$9.99
7k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Splatter - Zombiecalypse Now
2014
Est. copies
≈ 137k–222k
SteamSpy 200k–500k
Est. revenue
$263k–$707k after Steam's cut $478k–$1.1M before Steam's cut
$6.99
2k reviews
Very Positive
ActionTop-Down Shooter
Cyberhunt
2017
Est. copies
≈ 100k–163k
SteamSpy 500k–1M
Est. revenue
$138k–$370k after Steam's cut $251k–$570k before Steam's cut
$4.99
3k reviews
Very Positive
IndieAction
Blackout Z: Slaughterhouse Edition
2017
Est. copies
≈ 67k–109k
SteamSpy 100k–200k
Est. revenue
$92k–$246k after Steam's cut $167k–$379k before Steam's cut
$4.99
2k reviews
Very Positive
ActionIndie
Greedland
2025
Est. copies
≈ 84k–136k
SteamSpy 200k–500k
Est. revenue
$300k–$807k after Steam's cut $545k–$1.2M before Steam's cut
$12.99
3k reviews
Very Positive
Beat Hazard 2
2019
Est. copies
≈ 65k–106k
SteamSpy 50k–100k
Est. revenue
$340k–$914k after Steam's cut $618k–$1.4M before Steam's cut
$18.99
2k reviews
Very Positive
RhythmMusic-Based Procedural Generation
UBERMOSH
2015
Est. copies
≈ 446k–726k
3.7x vs typical
SteamSpy 200k–500k
Est. revenue
$613k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$4.99
9k reviews
Very Positive
CyberpunkPixel Graphics

Sizing up your own game? See how many copies games in its genre usually sell before you build it.