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How many copies did Ruined King: A League of Legends Story™ sell?

Estimated copies sold
≈ 280k–455k
$2.3M–$6.2M after Steam's cut $4.2M–$9.5M before the cut
from 11k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Ruined King: A League of Legends Story™ out and predicted the genre from its 8 similar games. Every figure here, including Ruined King: A League of Legends Story™'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.8M–6.4M
best case 26.7M (Baldur's Gate 3)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.8M–6.4M copies
≈ $18.3M–$129.5M after Steam's cut
from ~86k reviews
Best case
≈ 20.4M–33.1M copies
Baldur's Gate 3 · ≈ $335.8M–$902.8M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Story Rich (6 of 8) and Turn-Based Combat (6 of 8).
The winners
Winners here lead with Character Customization + Choices Matter, priced around $60. The breakout hits carry Choices Matter + Dungeons & Dragons + Character Customization; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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