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How many copies did Nayati River sell?

Estimated copies sold
≈ 2k–3k
$3k–$8k after Steam's cut $5k–$12k before Steam's cut
from 86 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Nayati River and predicted how it would do from its 8 similar games. Every figure here, including Nayati River's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 106k–160k
best case 1.4M (State of Decay)
Games like Nayati River

A typical game among these

≈ 106k–160k copies

≈ $695k–$1.1M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: State of Decay at ≈ 1.1M–1.8M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 10k reviews in their first month; the range was 772 to 11k.
The genre you'd be entering
These games
The similar games share Zombies (8 of 8) and Open World (6 of 8).
The winners
Winners here lead with Zombies + Open World, priced around $20. The breakout hits carry Open World + Multiplayer + Crafting; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rebuild 3: Gangs of Deadsville
2015
Est. copies
≈ 100k–163k
SteamSpy 100k–200k
Est. revenue
$412k–$1.1M after Steam's cut $750k–$1.7M before Steam's cut
$14.99
2k reviews
Very Positive
State of Decay
2013
Est. copies
≈ 1.1M–1.8M
7.0x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
17k reviews
Very Positive
ZombiesSurvival
Night of the Dead
2024
Est. copies
≈ 295k–479k
4.7x vs typical
SteamSpy 200k–500k
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$10.1M before Steam's cut
$29.99
12k reviews
Mostly Positive
Open World Survival CraftZombies
Mist Survival
2018
Est. copies
≈ 437k–711k
5.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before Steam's cut
$10.99
14k reviews
Mostly Positive
SurvivalZombies
State of Decay: YOSE
2015
Est. copies
≈ 644k–1.0M
5.3x vs typical
SteamSpy 1M–2M
Est. revenue
$3.5M–$9.5M after Steam's cut $6.4M–$14.6M before Steam's cut
$19.99
13k reviews
Very Positive
ZombiesSurvival
IfSunSets
2024
Est. copies
≈ 62k–101k
SteamSpy 20k–50k
Est. revenue
$342k–$919k after Steam's cut $621k–$1.4M before Steam's cut
$19.99
3k reviews
Mostly Positive
Early AccessNature
Dead State: Reanimated
2014
Est. copies
≈ 144k–233k
SteamSpy 100k–200k
Est. revenue
$789k–$2.1M after Steam's cut $1.4M–$3.3M before Steam's cut
$19.99
3k reviews
Mostly Positive
ZombiesSurvival
HumanitZ
2026
Est. copies
≈ 357k–580k
5.7x vs typical
SteamSpy 200k–500k
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.1M before Steam's cut
$19.99
14k reviews
Mostly Positive
Early AccessSurvival

Sizing up your own game? See how many copies games in its genre usually sell before you build it.