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How many copies did I-Exist: Consciousness VR sell?

Estimated copies sold
≈ 124–202
$340–$918 after Steam's cut $619–$1k before Steam's cut
from 5 reviews (5 user reviews)
Only 5 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid I-Exist: Consciousness VR and predicted how it would do from its 8 similar games. Every figure here, including I-Exist: Consciousness VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.3M–4.7M
best case 12.8M (Assetto Corsa)
Games like I-Exist: Consciousness VR

A typical game among these

≈ 1.3M–4.7M copies

≈ $9.1M–$22.3M after Steam's cut

from ~76k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Assetto Corsa at ≈ 9.8M–15.9M copies, ≈ $53.8M–$144.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 8 reviews in their first month; the range was 1 to 5k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share VR (5 of 8) and First-Person (3 of 8).
The winners
Winners here lead with Racing + Automobile Sim, priced around $20.
When they shipped
The similar games span 2014 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Journey
2020
Est. copies
≈ 958k–1.6M
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.6M after Steam's cut $7.2M–$16.3M before Steam's cut
$14.99
39k reviews
Very Positive
BeautifulAtmospheric
Soundpad
2017
Est. copies
≈ 3.6M–5.9M
SteamSpy 2M–5M
Est. revenue
$4.9M–$13.3M after Steam's cut $9.0M–$20.5M before Steam's cut
$4.99
105k reviews
Overwhelmingly Positive
UtilitiesAudio Production
Assetto Corsa
2014
Est. copies
≈ 9.8M–15.9M
2.3x vs typical
SteamSpy 5M–10M
Est. revenue
$53.8M–$144.6M after Steam's cut $97.8M–$222.5M before Steam's cut
$19.99
175k reviews
Very Positive
RacingAutomobile Sim
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before Steam's cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm
The Elder Scrolls V: Skyrim VR
2018
Est. copies
≈ 375k–610k
SteamSpy 500k–1M
Est. revenue
$6.2M–$16.7M after Steam's cut $11.3M–$25.6M before Steam's cut
$59.99
12k reviews
Mostly Positive
Open WorldRPG
Blind
2018
Est. copies
≈ 5k–7k
too small to compare
SteamSpy under 20k
Est. revenue
$32k–$85k after Steam's cut $57k–$130k before Steam's cut
$24.99
151 reviews
Mostly Positive
AdventureIndie
ZendoVR
2020
Est. copies
≈ 50–81
too small to compare
SteamSpy under 20k
Est. revenue
$41–$111 after Steam's cut $75–$170 before Steam's cut
$2.99
2 reviews
2 user reviews
CasualExperimental
Nature Treks: Together
2021
Est. copies
≈ 818–1k
too small to compare
SteamSpy under 20k
Est. revenue
$223–$599 after Steam's cut $405–$922 before Steam's cut
$0.99
33 reviews
Mixed
Early AccessSimulation

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