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How many copies did Blind sell?

Estimated copies sold
≈ 5k–7k
$32k–$85k after Steam's cut $57k–$130k before Steam's cut
from 151 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Blind and predicted how it would do from its 8 similar games. Every figure here, including Blind's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 29k–33k
best case 669k (BONELAB)
Games like Blind

A typical game among these

≈ 29k–33k copies

≈ $189k–$222k after Steam's cut

from ~757 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: BONELAB at ≈ 509k–828k copies, ≈ $5.6M–$15.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 95 to 7k.
The genre you'd be entering
These games
The similar games share VR (8 of 8) and Horror (4 of 8).
The winners
Winners here lead with VR, priced around $40.
When they shipped
The similar games span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BONELAB
2022
Est. copies
≈ 509k–828k
27x vs typical
SteamSpy 500k–1M
Est. revenue
$5.6M–$15.1M after Steam's cut $10.2M–$23.2M before Steam's cut
$39.99
21k reviews
Very Positive
VRPhysics
Time Lock VR 1
2017
Est. copies
≈ 26k–42k
SteamSpy 50k–100k
Est. revenue
$93k–$250k after Steam's cut $169k–$385k before Steam's cut
$12.99
757 reviews
Mostly Positive
PuzzleHidden Object
Moss II VR
2022
Est. copies
≈ 19k–32k
SteamSpy 50k–100k
Est. revenue
$107k–$287k after Steam's cut $194k–$442k before Steam's cut
$19.99
783 reviews
Overwhelmingly Positive
ExplorationPuzzle-Platformer
Propagation: Paradise Hotel
2023
Est. copies
≈ 22k–36k
SteamSpy 50k–100k
Est. revenue
$120k–$323k after Steam's cut $218k–$497k before Steam's cut
$19.99
881 reviews
Very Positive
Five Nights at Freddy's: Help Wanted 2
2023
Est. copies
≈ 134k–218k
7.1x vs typical
SteamSpy 200k–500k
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.1M before Steam's cut
$39.99
5k reviews
Very Positive
VRHorror
Moss VR
2018
Est. copies
≈ 105k–170k
4.6x vs typical
SteamSpy 500k–1M
Est. revenue
$577k–$1.6M after Steam's cut $1.0M–$2.4M before Steam's cut
$19.99
3k reviews
Overwhelmingly Positive
VRAdventure
Dead Secret
2016
Est. copies
≈ 25k–40k
SteamSpy 20k–50k
Est. revenue
$103k–$276k after Steam's cut $187k–$425k before Steam's cut
$14.99
599 reviews
Very Positive
AdventureIndie
Don't Knock Twice
2017
Est. copies
≈ 25k–41k
SteamSpy 50k–100k
Est. revenue
$138k–$371k after Steam's cut $251k–$571k before Steam's cut
$19.99
730 reviews
Mostly Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.