Sign in
wishvane

How many copies did Moss VR sell?

Estimated copies sold
≈ 105k–170k
$577k–$1.6M after Steam's cut $1.0M–$2.4M before Steam's cut
from 3k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Moss VR and predicted how it would do from its 8 similar games. Every figure here, including Moss VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 428k–883k
best case 5.8M (Resident Evil 7 Biohazard)
Games like Moss VR

A typical game among these

≈ 428k–883k copies

≈ $2.7M–$6.9M after Steam's cut

from ~19k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Resident Evil 7 Biohazard at ≈ 4.4M–7.1M copies, ≈ $24.1M–$64.9M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 392 to 7k.
The genre you'd be entering
These games
The similar games share First-Person (5 of 8) and Puzzle (5 of 8).
The winners
Winners here lead with Horror + Survival Horror, priced around $20.
When they shipped
The similar games span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Resident Evil 7 Biohazard
2017
Est. copies
≈ 4.4M–7.1M
6.8x vs typical
SteamSpy 2M–5M
Est. revenue
$24.1M–$64.9M after Steam's cut $43.9M–$99.9M before Steam's cut
$19.99
128k reviews
Overwhelmingly Positive
Inside the Backrooms
2022
Est. copies
≈ 1.2M–1.9M
2.5x vs typical
SteamSpy 1M–2M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.1M–$9.2M before Steam's cut
$6.99
47k reviews
Mostly Positive
HorrorMultiplayer
The Room 4: Old Sins
2021
Est. copies
≈ 456k–741k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.1M–$4.7M before Steam's cut
$8.99
18k reviews
Overwhelmingly Positive
PuzzleMystery
Five Nights at Freddy's: Help Wanted 2
2023
Est. copies
≈ 134k–218k
SteamSpy 200k–500k
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.1M before Steam's cut
$39.99
5k reviews
Very Positive
VRHorror
BONELAB
2022
Est. copies
≈ 509k–828k
SteamSpy 500k–1M
Est. revenue
$5.6M–$15.1M after Steam's cut $10.2M–$23.2M before Steam's cut
$39.99
21k reviews
Very Positive
VRPhysics
Escape Simulator
2021
Est. copies
≈ 482k–783k
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$11.0M before Steam's cut
$19.99
19k reviews
Very Positive
Obduction
2016
Est. copies
≈ 166k–270k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
$29.99
4k reviews
Mostly Positive
AdventurePuzzle
FIVE NIGHTS AT FREDDY'S: HELP WANTED
2019
Est. copies
≈ 379k–616k
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before Steam's cut
$29.99
13k reviews
Overwhelmingly Positive
HorrorVR

Sizing up your own game? See how many copies games in its genre usually sell before you build it.