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How many copies did Read Only Memories: NEURODIVER sell?

Estimated copies sold
≈ 6k–9k
$23k–$62k after Steam's cut $42k–$96k before Steam's cut
from 226 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Read Only Memories: NEURODIVER and predicted how it would do from its 8 similar games. Every figure here, including Read Only Memories: NEURODIVER's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 6k–7k
best case 110k (Neo Cab)
Games like Read Only Memories: NEURODIVER

A typical game among these

≈ 6k–7k copies

≈ $28k–$55k after Steam's cut

from ~204 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Neo Cab at ≈ 84k–136k copies, ≈ $345k–$926k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 63 reviews in their first month; the range was 31 to 250.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Visual Novel (8 of 8) and Interactive Fiction (6 of 8).
The winners
Winners here lead with Visual Novel, priced around $12. The breakout hits carry Noir + Cyberpunk + Choices Matter; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Erophone:Re
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≈ 6k–9k
SteamSpy 20k–50k
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Dry Drowning
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Est. copies
≈ 15k–24k
2.5x vs typical
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$82k–$220k after Steam's cut $149k–$339k before Steam's cut
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FuturisticAdventure
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≈ 5k–8k
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209 reviews
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CasualRPG
Neo Cab
2019
Est. copies
≈ 84k–136k
14x vs typical
SteamSpy 200k–500k
Est. revenue
$345k–$926k after Steam's cut $626k–$1.4M before Steam's cut
$14.99
3k reviews
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Visual NovelCyberpunk
2064: Read Only Memories
2015
Est. copies
≈ 82k–133k
8.2x vs typical
SteamSpy 200k–500k
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$225k–$606k after Steam's cut $410k–$932k before Steam's cut
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2k reviews
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CyberpunkInteractive Fiction
云端之约
2021
Est. copies
≈ 13k–21k
2.6x vs typical
SteamSpy under 20k
Est. revenue
$29k–$77k after Steam's cut $52k–$119k before Steam's cut
$7.99
528 reviews
Very Positive
RPGIndie
Gilded Shadows
2022
Est. copies
≈ 5k–8k
SteamSpy 20k–50k
Est. revenue
$41k–$109k after Steam's cut $74k–$168k before Steam's cut
$29.99
199 reviews
Very Positive
OtomeVisual Novel
PRODUCER 2021
2022
Est. copies
≈ 4k–7k
SteamSpy 50k–100k
Est. revenue
$12k–$32k after Steam's cut $22k–$50k before Steam's cut
$9.99
176 reviews
Very Positive
AdventureRPG

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