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How many copies did Erophone:Re sell?

Estimated copies sold
≈ 5k–9k
from 224 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Erophone:Re out and predicted the genre from its 8 similar games. Every figure here, including Erophone:Re's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 46k–68k
best case 2.3M (NBA 2K20)

7 of your 8 similar games are hits. A niche genre: plan for a small audience.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 46k–68k copies
≈ $415k–$671k after Steam's cut
from ~1k reviews
Best case
≈ 1.7M–2.8M copies
NBA 2K20
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (7 of 8) and Story Rich (5 of 8).
The winners
Winners here lead with Visual Novel + Anime, priced around $20.
The era
The games you compared span 2016 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.