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How many copies did KALPA: Cosmic Symphony sell?

Estimated copies sold
≈ 20k–32k
$110k–$295k after Steam's cut $199k–$453k before the cut
from 831 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left KALPA: Cosmic Symphony out and predicted the genre from its 8 similar games. Every figure here, including KALPA: Cosmic Symphony's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 285k–641k
best case 4.6M (Muse Dash)
The Music genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 285k–641k copies
≈ $731k–$2.7M after Steam's cut
from ~8k reviews
Best case
≈ 3.5M–5.7M copies
Muse Dash · ≈ $2.9M–$7.7M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Music (8 of 8) and Rhythm (8 of 8).
The winners
Winners here lead with Rhythm + Music, priced around $4. The breakout hits carry 2D + Sexual Content; a typical game here doesn't.
The era
The games you compared span 2008 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

MUSYNX
2018
Est. copies
≈ 204k–332k
SteamSpy 200k–500k
Est. revenue
$224k–$602k after Steam's cut $407k–$926k before the cut
$3.99
7k reviews
Very Positive
RhythmMusic
A Dance of Fire and Ice
2019
Est. copies
≈ 2.4M–3.8M
11x vs typical
SteamSpy 2M–5M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.1M before the cut
$5.99
82k reviews
Very Positive
RhythmMusic
Sayonara Wild Hearts
2019
Est. copies
≈ 256k–416k
SteamSpy 200k–500k
Est. revenue
$914k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$12.99
9k reviews
Overwhelmingly Positive
Great SoundtrackRhythm
Intralism
2016
Est. copies
≈ 193k–314k
SteamSpy 500k–1M
Est. revenue
$159k–$428k after Steam's cut $289k–$658k before the cut
$2.99
5k reviews
Very Positive
MusicRhythm
Muse Dash
2019
Est. copies
≈ 3.5M–5.7M
16x vs typical
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.7M after Steam's cut $5.2M–$11.9M before the cut
$2.99
122k reviews
Very Positive
MusicRhythm
Hatsune Miku: Project DIVA Mega Mix+
2022
Est. copies
≈ 558k–906k
3.0x vs typical
SteamSpy 500k–1M
Est. revenue
$6.0M–$16.2M after Steam's cut $11.0M–$25.0M before the cut
$39.39
23k reviews
Very Positive
RhythmAnime
AudioSurf
2008
Est. copies
≈ 577k–937k
SteamSpy 1M–2M
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before the cut
$9.99
11k reviews
Overwhelmingly Positive
MusicRhythm
Audiosurf 2
2015
Est. copies
≈ 280k–455k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$14.99
6k reviews
Very Positive
MusicRhythm

Sizing up your own game? See what its genre can realistically do before you build it.