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How many copies did Sayonara Wild Hearts sell?

Estimated copies sold
≈ 256k–416k
$914k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
from 9k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sayonara Wild Hearts out and predicted the genre from its 8 similar games. Every figure here, including Sayonara Wild Hearts's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–3.5M
best case 42.5M (Geometry Dash)
The Music genre

5 of your 8 similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2k–3.5M copies
≈ $18k–$13.7M after Steam's cut
from ~40k reviews
Best case
≈ 32.4M–52.6M copies
Geometry Dash · ≈ $44.4M–$119.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Music (8 of 8) and Rhythm (8 of 8).
The winners
Winners here lead with Music + Level Editor, priced around $5.
The era
The games you compared span 2014 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Klang 2
2021
Est. copies
≈ 2k
SteamSpy under 20k
Est. revenue
$6k–$17k after Steam's cut $12k–$26k before the cut
$14.99
62 reviews
Very Positive
RhythmMusic
Rhythm Nights
2019
Est. copies
≈ 58–94
SteamSpy under 20k
Est. revenue
$80–$213 after Steam's cut $145–$328 before the cut
$4.99
2 reviews
2 user reviews
ActionIndie
SOUNDART
2020
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$11k–$29k after Steam's cut $20k–$44k before the cut
$19.99
74 reviews
Mostly Positive
SportsCasual
Geometry Dash
2014
Est. copies
≈ 32.4M–52.6M
16x vs typical
SteamSpy 5M–10M
Est. revenue
$44.4M–$119.5M after Steam's cut $80.8M–$183.9M before the cut
$4.99
623k reviews
Very Positive
DifficultMusic
DEEMO -Reborn-
2020
Est. copies
≈ 88k–143k
SteamSpy 20k–50k
Est. revenue
$603k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$24.99
3k reviews
Very Positive
RhythmAdventure
Muse Dash
2019
Est. copies
≈ 3.5M–5.7M
3.1x vs typical
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.7M after Steam's cut $5.2M–$11.9M before the cut
$2.99
122k reviews
Very Positive
MusicRhythm
A Dance of Fire and Ice
2019
Est. copies
≈ 2.4M–3.8M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.1M before the cut
$5.99
82k reviews
Very Positive
RhythmMusic
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$18.1M–$48.6M after Steam's cut $32.9M–$74.8M before the cut
$29.99
76k reviews
Overwhelmingly Positive
VRRhythm

Sizing up your own game? See what its genre can realistically do before you build it.