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How many copies did Archvale sell?

Estimated copies sold
≈ 60k–97k
$246k–$662k after Steam's cut $447k–$1.0M before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Archvale and predicted how it would do from its 8 similar games. Every figure here, including Archvale's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 97k–114k
best case 3.5M (Hero Siege)
Games like Archvale

A typical game among these

≈ 97k–114k copies

≈ $405k–$1.0M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Hero Siege at ≈ 2.7M–4.4M copies, ≈ $5.9M–$15.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 669 to 3k.
The genre you'd be entering
These games
The similar games share Action Roguelike (6 of 8) and Bullet Hell (4 of 8).
The winners
Winners here lead with Action Roguelike, priced around $11. The breakout hits carry Pixel Graphics + Multiplayer + Action Roguelike; a typical game here doesn't.
When they shipped
The similar games span 2012 to 2026, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Heroes of Hammerwatch
2018
Est. copies
≈ 290k–471k
3.2x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before Steam's cut
$14.99
10k reviews
Very Positive
Rogue-liteAction Roguelike
Killsquad
2021
Est. copies
≈ 87k–141k
SteamSpy 200k–500k
Est. revenue
$715k–$1.9M after Steam's cut $1.3M–$3.0M before Steam's cut
$29.99
3k reviews
Mostly Positive
ActionHack and Slash
Bounty of One
2023
Est. copies
≈ 75k–122k
SteamSpy 100k–200k
Est. revenue
$145k–$389k after Steam's cut $263k–$598k before Steam's cut
$6.99
3k reviews
Very Positive
Top-Down ShooterArena Shooter
Realm of the Mad God Exalt
2012
Est. copies
≈ 3.0M–4.9M
16x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
48k reviews
Very Positive
Pixel GraphicsMMORPG
Hero Siege
2014
Est. copies
≈ 2.7M–4.4M
16x vs typical
SteamSpy 1M–2M
Est. revenue
$5.9M–$15.8M after Steam's cut $10.7M–$24.4M before Steam's cut
$7.99
48k reviews
Mixed
Action RPGPixel Graphics
Full Metal Furies
2018
Est. copies
≈ 89k–144k
SteamSpy 200k–500k
Est. revenue
$489k–$1.3M after Steam's cut $888k–$2.0M before Steam's cut
$19.99
3k reviews
Very Positive
ActionCo-op
Extremely Powerful Capybaras
2023
Est. copies
≈ 28k–45k
too small to compare
SteamSpy 100k–200k
Est. revenue
$46k–$123k after Steam's cut $83k–$189k before Steam's cut
$5.99
1k reviews
Mixed
Action RoguelikeRogue-lite
Temtem: Swarm
2026
Est. copies
≈ 68k–111k
SteamSpy 100k–200k
Est. revenue
$245k–$658k after Steam's cut $445k–$1.0M before Steam's cut
$12.99
3k reviews
Mostly Positive
Early AccessBullet Hell

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