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How many copies did Killsquad sell?

Estimated copies sold
≈ 87k–141k
$714k–$1.9M after Steam's cut $1.3M–$3.0M before the cut
from 3k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Killsquad out and predicted the genre from its 8 similar games. Every figure here, including Killsquad's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 251k–2.2M
best case 3.7M (Brotato)
The Hack and Slash genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 251k–2.2M copies
≈ $1.5M–$6.8M after Steam's cut
from ~13k reviews
Best case
≈ 2.8M–4.5M copies
Brotato · ≈ $3.8M–$10.3M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Hack and Slash (3 of 8) and Top-Down Shooter (3 of 8).
The winners
Winners here lead with Rogue-like + Action Roguelike, priced around $5.
The era
The games you compared span 2015 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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SteamSpy 500k–1M
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12k reviews
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CyberpunkAction
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ActionAdventure
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≈ 2.8M–4.5M
9.0x vs typical
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Rogue-likeSingleplayer
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Est. copies
≈ 2.0M–3.3M
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Est. copies
≈ 1.5M–2.5M
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Very Positive
Online Co-OpCo-op

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