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How many copies did Hero Siege sell?

Estimated copies sold
≈ 2.7M–4.4M
$5.9M–$15.8M after Steam's cut $10.7M–$24.4M before Steam's cut
from 48k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Hero Siege and predicted how it would do from its 8 similar games. Every figure here, including Hero Siege's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 956k–1.2M
best case 2.4M (UNO)
Games like Hero Siege

A typical game among these

≈ 956k–1.2M copies

≈ $2.5M–$7.7M after Steam's cut

from ~24k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: UNO at ≈ 1.9M–3.0M copies, ≈ $5.1M–$13.8M after Steam's cut.

The genre you'd be entering
These games
The similar games share Action Roguelike (5 of 8) and Hack and Slash (5 of 8).
The winners
Winners here lead with Card Game + Tabletop, priced around $10.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mountain
2014
Est. copies
≈ 912k–1.5M
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before Steam's cut
$0.99
16k reviews
Very Positive
SimulationIndie
Halls of Torment
2024
Est. copies
≈ 793k–1.3M
SteamSpy 500k–1M
Est. revenue
$1.5M–$3.9M after Steam's cut $2.6M–$6.0M before Steam's cut
$6.66
32k reviews
Overwhelmingly Positive
Action RoguelikeRogue-lite
UNO
2017
Est. copies
≈ 1.9M–3.0M
2.3x vs typical
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before Steam's cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
Death Must Die
2023
Est. copies
≈ 541k–879k
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before Steam's cut
$6.99
22k reviews
Very Positive
Action RoguelikeBullet Hell
Hyper Light Drifter
2016
Est. copies
≈ 799k–1.3M
SteamSpy 1M–2M
Est. revenue
$4.4M–$11.8M after Steam's cut $8.0M–$18.2M before Steam's cut
$19.99
19k reviews
Very Positive
Pixel GraphicsGreat Soundtrack
Moonlighter
2018
Est. copies
≈ 747k–1.2M
SteamSpy 2M–5M
Est. revenue
$4.1M–$11.0M after Steam's cut $7.5M–$17.0M before Steam's cut
$19.99
25k reviews
Very Positive
Hack and SlashPixel Graphics
Children of Morta
2019
Est. copies
≈ 674k–1.1M
SteamSpy 1M–2M
Est. revenue
$4.1M–$11.0M after Steam's cut $7.4M–$16.9M before Steam's cut
$21.99
23k reviews
Very Positive
MultiplayerRogue-like
Lost Castle / 失落城堡
2016
Est. copies
≈ 998k–1.6M
SteamSpy 1M–2M
Est. revenue
$2.7M–$7.4M after Steam's cut $5.0M–$11.3M before Steam's cut
$9.99
24k reviews
Very Positive
4 Player LocalAction Roguelike

Sizing up your own game? See how many copies games in its genre usually sell before you build it.