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How many copies did Headbangers in Holiday Hell sell?

Estimated copies sold
≈ 2k–3k
$3k–$9k after Steam's cut $6k–$14k before the cut
from 67 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Headbangers in Holiday Hell out and predicted the genre from its 8 similar games. Every figure here, including Headbangers in Holiday Hell's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–85k
best case 199k (Nordic Ashes: Survivors of Ragnarok)
The Action Roguelike genre

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 6k–85k copies
≈ $9k–$202k after Steam's cut
from ~454 reviews
Best case
≈ 151k–246k copies
Nordic Ashes: Survivors of Ragnarok · ≈ $416k–$1.1M after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 34 to 206 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
Your set
Your set clusters on Action Roguelike (5 of 8) and Arena Shooter (5 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $10.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

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Shoot 'Em UpAction Roguelike
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14x vs typical
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Action RoguelikeBullet Hell
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Boomer ShooterArcade

Sizing up your own game? See what its genre can realistically do before you build it.