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How many copies did Tactical Combat Department sell?

Estimated copies sold
≈ 3k–5k
$4k–$11k after Steam's cut $7k–$17k before Steam's cut
from 118 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Tactical Combat Department and predicted how it would do from its 8 similar games. Every figure here, including Tactical Combat Department's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 160k–788k
best case 6.0M (XCOM® 2)
Games like Tactical Combat Department

A typical game among these

≈ 160k–788k copies

≈ $954k–$5.8M after Steam's cut

from ~10k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: XCOM® 2 at ≈ 4.6M–7.4M copies, ≈ $25.1M–$67.5M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 19 to 6k.
The genre you'd be entering
These games
The similar games share Tactical (5 of 8) and Turn-Based (4 of 8).
The winners
Winners here lead with Isometric + Turn-Based Combat, priced around $20.
When they shipped
The similar games span 2006 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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