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How many copies did Tactical Combat Department sell?

Estimated copies sold
≈ 3k–5k
$4k–$10k after Steam's cut $7k–$16k before the cut
from 116 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tactical Combat Department out and predicted the genre from its 8 similar games. Every figure here, including Tactical Combat Department's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 148k–716k
best case 5.7M (XCOM® 2)
The Tactical genre

7 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 148k–716k copies
≈ $829k–$5.5M after Steam's cut
from ~10k reviews
Best case
≈ 4.3M–7.1M copies
XCOM® 2 · ≈ $23.9M–$64.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Tactical (5 of 8) and Turn-Based (4 of 8).
The winners
Winners here lead with Isometric + Turn-Based Combat, priced around $20.
The era
The games you compared span 2006 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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ExplorationTactical RPG
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Free to PlayFPS
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Turn-Based CombatTactical

Sizing up your own game? See what its genre can realistically do before you build it.