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How many copies did Move Code Lines sell?

Estimated copies sold
≈ 2k–4k
$5k–$14k after Steam's cut $9k–$21k before Steam's cut
from 93 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Move Code Lines and predicted how it would do from its 8 similar games. Every figure here, including Move Code Lines's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 25k–233k
best case 188k (Turing Complete)
Games like Move Code Lines

A typical game among these

≈ 25k–233k copies

≈ $79k–$1.4M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Turing Complete at ≈ 144k–233k copies, ≈ $789k–$2.1M after Steam's cut.

What their first month looked like
About half the games that made it here had over 208 reviews in their first month; the range was 22 to 701.
The genre you'd be entering
These games
The similar games share Automation (8 of 8) and Education (8 of 8).
The winners
Winners here lead with Programming + Logic, priced around $20.
When they shipped
The similar games span 2015 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Turing Complete
2021
Est. copies
≈ 144k–233k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$789k–$2.1M after Steam's cut $1.4M–$3.3M before Steam's cut
$19.99
6k reviews
Overwhelmingly Positive
ProgrammingLogic
Code, Solve, Revolt!
2026
Est. copies
≈ 595–967
too small to compare
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before Steam's cut
$11.99
24 reviews
Positive
ProgrammingCoding
A=B
2022
Est. copies
≈ 23k–38k
SteamSpy 100k–200k
Est. revenue
$32k–$86k after Steam's cut $58k–$132k before Steam's cut
$4.99
938 reviews
Very Positive
PuzzleProgramming
Hexahedra
2024
Est. copies
≈ 719–1k
too small to compare
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $7k–$16k before Steam's cut
$20.00
29 reviews
Positive
PuzzleProgramming
Virtual Circuit Board
2023
Est. copies
≈ 8k–13k
SteamSpy 20k–50k
Est. revenue
$33k–$89k after Steam's cut $60k–$137k before Steam's cut
$14.99
323 reviews
Very Positive
SimulationProgramming
Craftomation 101: Programming & Craft
2026
Est. copies
≈ 17k–28k
SteamSpy 100k–200k
Est. revenue
$72k–$193k after Steam's cut $130k–$296k before Steam's cut
$14.99
701 reviews
Very Positive
EducationProgramming
SHENZHEN I/O
2016
Est. copies
≈ 189k–306k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$777k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$14.99
5k reviews
Very Positive
ProgrammingAutomation
Human Resource Machine
2015
Est. copies
≈ 230k–373k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$946k–$2.5M after Steam's cut $1.7M–$3.9M before Steam's cut
$14.99
5k reviews
Very Positive
ProgrammingPuzzle

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