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wishvane

How many copies did Craftomation 101: Programming & Craft sell?

Estimated copies sold
≈ 15k–25k
$42k–$112k after Steam's cut $76k–$173k before the cut
from 634 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Craftomation 101: Programming & Craft out and predicted the genre from its 8 similar games. Every figure here, including Craftomation 101: Programming & Craft's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 191k–275k
best case 2.1M (Stormworks: Build and Rescue)
The Programming genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 191k–275k copies
≈ $976k–$1.4M after Steam's cut
from ~5k reviews
Best case
≈ 1.6M–2.5M copies
Stormworks: Build and Rescue · ≈ $10.7M–$28.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Programming (7 of 8) and Puzzle (6 of 8).
The winners
Winners here lead with Sandbox + Building, priced around $19. The breakout hits carry Sandbox + Building + Open World; a typical game here doesn't.
The era
The games you compared span 2011 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Stormworks: Build and Rescue
2020
Est. copies
≈ 1.6M–2.5M
13x vs typical
SteamSpy 1M–2M
Est. revenue
$10.7M–$28.9M after Steam's cut $19.5M–$44.5M before the cut
$24.99
59k reviews
Very Positive
SandboxBase-Building
Human Resource Machine
2015
Est. copies
≈ 217k–352k
SteamSpy 500k–1M
Est. revenue
$893k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$14.99
5k reviews
Very Positive
ProgrammingPuzzle
while True: learn()
2019
Est. copies
≈ 235k–381k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$838k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
Turing Complete
2021
Est. copies
≈ 134k–218k
SteamSpy 200k–500k
Est. revenue
$736k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$19.99
5k reviews
Overwhelmingly Positive
ProgrammingLogic
TIS-100
2015
Est. copies
≈ 190k–308k
SteamSpy 200k–500k
Est. revenue
$365k–$980k after Steam's cut $663k–$1.5M before the cut
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle
Juno: New Origins
2023
Est. copies
≈ 84k–137k
SteamSpy 200k–500k
Est. revenue
$464k–$1.2M after Steam's cut $843k–$1.9M before the cut
$19.99
4k reviews
Very Positive
BuildingScience
SpaceChem
2011
Est. copies
≈ 264k–429k
SteamSpy 1M–2M
Est. revenue
$725k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$9.99
5k reviews
Very Positive
PuzzleDifficult
SHENZHEN I/O
2016
Est. copies
≈ 180k–292k
SteamSpy 200k–500k
Est. revenue
$741k–$2.0M after Steam's cut $1.3M–$3.1M before the cut
$14.99
4k reviews
Very Positive
ProgrammingAutomation

Sizing up your own game? See what its genre can realistically do before you build it.