Sign in
wishvane

How many copies did Craftomation 101: Programming & Craft sell?

Estimated copies sold
≈ 17k–28k
$72k–$193k after Steam's cut $130k–$296k before Steam's cut
from 701 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Craftomation 101: Programming & Craft and predicted how it would do from its 8 similar games. Every figure here, including Craftomation 101: Programming & Craft's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 218k–306k
best case 2.0M (Stormworks: Build and Rescue)
Games like Craftomation 101: Programming & Craft

A typical game among these

≈ 218k–306k copies

≈ $1.2M–$1.6M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Stormworks: Build and Rescue at ≈ 1.5M–2.4M copies, ≈ $10.3M–$27.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 252 to 11k.
The genre you'd be entering
These games
The similar games share Programming (7 of 8) and Puzzle (6 of 8).
The winners
Winners here lead with Sandbox + Base-Building, priced around $25. The breakout hits carry Open World + Immersive Sim + Physics; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stormworks: Build and Rescue
2020
Est. copies
≈ 1.5M–2.4M
13x vs typical
SteamSpy 1M–2M
Est. revenue
$10.3M–$27.6M after Steam's cut $18.7M–$42.5M before Steam's cut
$24.99
60k reviews
Very Positive
SandboxBase-Building
Human Resource Machine
2015
Est. copies
≈ 230k–373k
SteamSpy 500k–1M
Est. revenue
$946k–$2.5M after Steam's cut $1.7M–$3.9M before Steam's cut
$14.99
5k reviews
Very Positive
ProgrammingPuzzle
while True: learn()
2019
Est. copies
≈ 237k–386k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$848k–$2.3M after Steam's cut $1.5M–$3.5M before Steam's cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
Turing Complete
2021
Est. copies
≈ 144k–233k
SteamSpy 200k–500k
Est. revenue
$789k–$2.1M after Steam's cut $1.4M–$3.3M before Steam's cut
$19.99
6k reviews
Overwhelmingly Positive
ProgrammingLogic
TIS-100
2015
Est. copies
≈ 201k–326k
SteamSpy 200k–500k
Est. revenue
$386k–$1.0M after Steam's cut $702k–$1.6M before Steam's cut
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle
Juno: New Origins
2023
Est. copies
≈ 88k–143k
SteamSpy 200k–500k
Est. revenue
$485k–$1.3M after Steam's cut $882k–$2.0M before Steam's cut
$19.99
4k reviews
Very Positive
BuildingScience
SpaceChem
2011
Est. copies
≈ 322k–523k
SteamSpy 1M–2M
Est. revenue
$884k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$9.99
5k reviews
Very Positive
PuzzleDifficult
SHENZHEN I/O
2016
Est. copies
≈ 189k–306k
SteamSpy 200k–500k
Est. revenue
$777k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$14.99
5k reviews
Very Positive
ProgrammingAutomation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.