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How many copies did ESC sell?

Estimated copies sold
≈ 3k–4k
$4k–$10k after Steam's cut $7k–$15k before Steam's cut
from 107 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid ESC and predicted how it would do from its 8 similar games. Every figure here, including ESC's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 24k–70k
best case 309k (OPUS: Echo of Starsong - Full Bloom Edition)
Games like ESC

A typical game among these

≈ 24k–70k copies

≈ $78k–$460k after Steam's cut

from ~944 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: OPUS: Echo of Starsong - Full Bloom Edition at ≈ 235k–382k copies, ≈ $1.6M–$4.3M after Steam's cut.

What their first month looked like
About half the games that made it here had over 140 reviews in their first month; the range was 42 to 2k.
The genre you'd be entering
These games
The similar games share Interactive Fiction (7 of 8) and Visual Novel (7 of 8).
The winners
Winners here lead with Visual Novel + Emotional, priced around $25.
When they shipped
The similar games span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

OPUS: Echo of Starsong - Full Bloom Edition
2021
Est. copies
≈ 235k–382k
10x vs typical
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.7M before Steam's cut
$24.99
9k reviews
Overwhelmingly Positive
Visual NovelEmotional
Neo Cab
2019
Est. copies
≈ 84k–136k
3.1x vs typical
SteamSpy 200k–500k
Est. revenue
$345k–$926k after Steam's cut $626k–$1.4M before Steam's cut
$14.99
3k reviews
Mostly Positive
Visual NovelCyberpunk
South of the Circle
2022
Est. copies
≈ 43k–70k
1.9x vs typical
SteamSpy 50k–100k
Est. revenue
$155k–$416k after Steam's cut $281k–$640k before Steam's cut
$12.99
2k reviews
Very Positive
AdventureInteractive Fiction
One Night Stand
2016
Est. copies
≈ 32k–53k
SteamSpy 50k–100k
Est. revenue
$27k–$72k after Steam's cut $48k–$110k before Steam's cut
$2.99
779 reviews
Very Positive
IndieVisual Novel
A YEAR OF SPRINGS
2021
Est. copies
≈ 25k–40k
SteamSpy 20k–50k
Est. revenue
$34k–$92k after Steam's cut $62k–$141k before Steam's cut
$4.99
1k reviews
Overwhelmingly Positive
Visual NovelLGBTQ+
The Space in Between
2021
Est. copies
≈ 3k–5k
SteamSpy 20k–50k
Est. revenue
Free
Free
126 reviews
Very Positive
AdventureCasual
CORPSE FACTORY
2022
Est. copies
≈ 22k–36k
SteamSpy 20k–50k
Est. revenue
$121k–$324k after Steam's cut $219k–$499k before Steam's cut
$19.99
885 reviews
Very Positive
Visual NovelViolent
Harmony: The Fall of Reverie
2023
Est. copies
≈ 7k–12k
SteamSpy under 20k
Est. revenue
$50k–$136k after Steam's cut $92k–$209k before Steam's cut
$24.99
296 reviews
Mostly Positive
Interactive FictionStory Rich

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