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How many copies did ESC sell?

Estimated copies sold
≈ 3k–4k
$4k–$10k after Steam's cut $7k–$15k before the cut
from 107 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ESC out and predicted the genre from its 8 similar games. Every figure here, including ESC's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 24k–70k
best case 308k (OPUS: Echo of Starsong - Full Bloom Edition)
Games like ESC

The middle of these games

≈ 24k–70k copies

≈ $77k–$458k after Steam's cut

from ~937 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: OPUS: Echo of Starsong - Full Bloom Edition at ≈ 235k–381k copies, ≈ $1.6M–$4.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 140 reviews in their first month; the spread ran 42 to 2k.
The genre you'd be entering
Your set
Your set clusters on Interactive Fiction (7 of 8) and Visual Novel (7 of 8).
The winners
Winners here lead with Visual Novel + Emotional, priced around $25.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

OPUS: Echo of Starsong - Full Bloom Edition
2021
Est. copies
≈ 235k–381k
10x vs typical
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.7M before the cut
$24.99
9k reviews
Overwhelmingly Positive
Visual NovelEmotional
Neo Cab
2019
Est. copies
≈ 83k–135k
3.1x vs typical
SteamSpy 200k–500k
Est. revenue
$343k–$923k after Steam's cut $624k–$1.4M before the cut
$14.99
3k reviews
Mostly Positive
Visual NovelCyberpunk
South of the Circle
2022
Est. copies
≈ 43k–70k
1.9x vs typical
SteamSpy 50k–100k
Est. revenue
$154k–$413k after Steam's cut $279k–$635k before the cut
$12.99
2k reviews
Very Positive
AdventureInteractive Fiction
One Night Stand
2016
Est. copies
≈ 32k–53k
SteamSpy 50k–100k
Est. revenue
$27k–$72k after Steam's cut $48k–$110k before the cut
$2.99
778 reviews
Very Positive
IndieVisual Novel
A YEAR OF SPRINGS
2021
Est. copies
≈ 25k–40k
SteamSpy 20k–50k
Est. revenue
$34k–$91k after Steam's cut $61k–$140k before the cut
$4.99
993 reviews
Overwhelmingly Positive
Visual NovelLGBTQ+
The Space in Between
2021
Est. copies
≈ 3k–5k
SteamSpy 20k–50k
Est. revenue
Free
Free
124 reviews
Very Positive
AdventureCasual
CORPSE FACTORY
2022
Est. copies
≈ 22k–36k
SteamSpy 20k–50k
Est. revenue
$120k–$323k after Steam's cut $218k–$497k before the cut
$19.99
881 reviews
Very Positive
Visual NovelViolent
Harmony: The Fall of Reverie
2023
Est. copies
≈ 7k–12k
SteamSpy under 20k
Est. revenue
$49k–$132k after Steam's cut $90k–$204k before the cut
$24.99
289 reviews
Mostly Positive
Interactive FictionStory Rich

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