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wishvane

How many copies did South of the Circle sell?

Estimated copies sold
≈ 41k–66k
$146k–$393k after Steam's cut $266k–$605k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left South of the Circle out and predicted the genre from its 8 similar games. Every figure here, including South of the Circle's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–2.4M
best case 3.6M (Mirror 2: Project X)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.4M–2.4M copies
≈ $1.9M–$25.4M after Steam's cut
from ~46k reviews
Best case
≈ 2.8M–4.5M copies
Mirror 2: Project X · ≈ $1.5M–$4.1M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Story Rich (6 of 8) and Interactive Fiction (5 of 8).
The winners
Winners here lead with Match 3 + Anime, priced around $2.
The era
The games you compared span 2012 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.