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How many copies did CORPSE FACTORY sell?

Estimated copies sold
≈ 22k–36k
$121k–$324k after Steam's cut $219k–$499k before Steam's cut
from 885 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid CORPSE FACTORY and predicted how it would do from its 8 similar games. Every figure here, including CORPSE FACTORY's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 340k–512k
best case 10.3M (Doki Doki Literature Club!)
Games like CORPSE FACTORY

A typical game among these

≈ 340k–512k copies

≈ $2.8M–$4.6M after Steam's cut

from ~9k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Doki Doki Literature Club! at ≈ 7.9M–12.8M copies. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Story Rich (7 of 8) and Visual Novel (7 of 8).
The winners
Winners here lead with Visual Novel + Psychological Horror, priced around $13. The breakout hits carry Dark + Dating Sim + Cute; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Detention
2017
Est. copies
≈ 407k–661k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.6M before Steam's cut
$11.99
12k reviews
Overwhelmingly Positive
HorrorIndie
STEINS;GATE 0
2018
Est. copies
≈ 259k–421k
SteamSpy 100k–200k
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before Steam's cut
$34.99
9k reviews
Overwhelmingly Positive
Tiny Bunny
2025
Est. copies
≈ 761k–1.2M
3.2x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.5M before Steam's cut
$10.99
31k reviews
Very Positive
Zero Escape: The Nonary Games
2017
Est. copies
≈ 256k–415k
SteamSpy 200k–500k
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.7M before Steam's cut
$29.99
7k reviews
Very Positive
AI: The Somnium Files
2019
Est. copies
≈ 272k–442k
SteamSpy 200k–500k
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.2M before Steam's cut
$19.99
9k reviews
Very Positive
Visual NovelAnime
Raging Loop
2017
Est. copies
≈ 390k–634k
SteamSpy 100k–200k
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.3M before Steam's cut
$29.99
11k reviews
Overwhelmingly Positive
Visual NovelAdventure
Doki Doki Literature Club Plus!
2021
Est. copies
≈ 813k–1.3M
3.5x vs typical
SteamSpy 500k–1M
Est. revenue
$3.4M–$9.0M after Steam's cut $6.1M–$13.9M before Steam's cut
$14.99
33k reviews
Overwhelmingly Positive
Doki Doki Literature Club!
2017
Est. copies
≈ 7.9M–12.8M
24x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
229k reviews
Overwhelmingly Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.