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How many copies did SpiderHeck sell?

Estimated copies sold
≈ 152k–247k
$627k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
from 6k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SpiderHeck out and predicted the genre from its 8 similar games. Every figure here, including SpiderHeck's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 20k–955k
best case 5.7M (Stick Fight: The Game)
The 2D Fighter genre

5 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 20k–955k copies
≈ $183k–$3.3M after Steam's cut
from ~7k reviews
Best case
≈ 4.3M–7.0M copies
Stick Fight: The Game · ≈ $5.9M–$15.9M after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 100 to 2k reviews in their first month.
Your set
Your set clusters on 2D Fighter (4 of 8) and Fighting (4 of 8).
The winners
Winners here lead with Fighting + 2D Fighter, priced around $5.
The era
The games you compared span 2015 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Bopl Battle
2023
Est. copies
≈ 608k–988k
3.8x vs typical
SteamSpy 1M–2M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before the cut
$9.99
25k reviews
Overwhelmingly Positive
Multiplayer4 Player Local
Wanba Warriors
2020
Est. copies
≈ 72k–118k
SteamSpy 50k–100k
Est. revenue
$99k–$267k after Steam's cut $181k–$411k before the cut
$4.99
3k reviews
Very Positive
FightingMultiplayer
Stick Fight: The Game
2017
Est. copies
≈ 4.3M–7.0M
19x vs typical
SteamSpy 2M–5M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.7M–$24.4M before the cut
$4.99
125k reviews
Very Positive
MultiplayerFunny
ROUNDS
2021
Est. copies
≈ 1.1M–1.8M
6.6x vs typical
SteamSpy 2M–5M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$5.99
44k reviews
Overwhelmingly Positive
MultiplayerFighting
DEAD OR ALIVE 5 Last Round: Core Fighters
2015
Est. copies
≈ 486k–790k
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
10k reviews
Mixed
PvPSexual Content
Killer Queen Black
2019
Est. copies
≈ 17k–28k
SteamSpy 50k–100k
Est. revenue
Free
Free
594 reviews
Very Positive
ActionStrategy
Grabity
2018
Est. copies
≈ 11k–18k
SteamSpy 50k–100k
Est. revenue
Free
Free
361 reviews
Very Positive
ActionIndie
BANG! BANG! Totally Accurate Redneck Simulator
2020
Est. copies
≈ 7k–12k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before the cut
$0.99
270 reviews
Very Positive
CasualAction

Sizing up your own game? See what its genre can realistically do before you build it.