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How many copies did Wolfstride sell?

Estimated copies sold
≈ 22k–36k
$91k–$244k after Steam's cut $165k–$375k before Steam's cut
from 886 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Wolfstride and predicted how it would do from its 8 similar games. Every figure here, including Wolfstride's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4k–23k
best case 108k (2064: Read Only Memories)
Games like Wolfstride

A typical game among these

≈ 4k–23k copies

≈ $8k–$87k after Steam's cut

from ~153 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Robots (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: 2064: Read Only Memories at ≈ 82k–133k copies, ≈ $225k–$606k after Steam's cut.

What their first month looked like
About half the games that made it here had over 39 reviews in their first month; the range was 23 to 274.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Robots (4 of 8) and Exploration (3 of 8).
The winners
Winners here lead with Cyberpunk + Interactive Fiction, priced around $10.
When they shipped
The similar games span 2015 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

VirtuaVerse
2020
Est. copies
≈ 28k–45k
7.3x vs typical
SteamSpy 100k–200k
Est. revenue
$114k–$306k after Steam's cut $207k–$471k before Steam's cut
$14.99
1k reviews
Very Positive
CyberpunkPoint & Click
Bule Form
2024
Est. copies
≈ 694–1k
SteamSpy 20k–50k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
$5.99
28 reviews
Positive
Early AccessLGBTQ+
Pygmalion
2023
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$16k before Steam's cut
$4.99
113 reviews
Very Positive
Early AccessIndie
Robotherapy
2023
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$4k–$12k after Steam's cut $8k–$18k before Steam's cut
$4.99
127 reviews
Very Positive
Story RichRobots
Null & Peta -Invasion of the Queen Bug-
2020
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$15k–$41k after Steam's cut $28k–$63k before Steam's cut
$19.99
112 reviews
Mostly Positive
ActionAnime
2064: Read Only Memories
2015
Est. copies
≈ 82k–133k
11x vs typical
SteamSpy 200k–500k
Est. revenue
$225k–$606k after Steam's cut $410k–$932k before Steam's cut
$9.99
2k reviews
Mostly Positive
CyberpunkInteractive Fiction
THE IMPOSSIBLE
2020
Est. copies
≈ 15k–24k
3.9x vs typical
SteamSpy under 20k
Est. revenue
$20k–$54k after Steam's cut $36k–$83k before Steam's cut
$4.99
588 reviews
Very Positive
Odysseus Kosmos and his Robot Quest (Complete Season)
2017
Est. copies
≈ 6k–10k
SteamSpy 50k–100k
Est. revenue
$25k–$68k after Steam's cut $46k–$104k before Steam's cut
$14.99
178 reviews
Mostly Positive
Point & ClickAtmospheric

Sizing up your own game? See how many copies games in its genre usually sell before you build it.