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wishvane

How many copies did THE IMPOSSIBLE sell?

Estimated copies sold
≈ 15k–25k
$21k–$56k after Steam's cut $38k–$87k before the cut
from 579 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left THE IMPOSSIBLE out and predicted the genre from its 8 similar games. Every figure here, including THE IMPOSSIBLE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 179k–447k
best case 2.2M (The Talos Principle)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 179k–447k copies
≈ $2.2M–$4.4M after Steam's cut
from ~8k reviews
Best case
≈ 1.7M–2.8M copies
The Talos Principle · ≈ $14.1M–$38.0M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Puzzle (6 of 8) and First-Person (5 of 8).
The winners
Winners here lead with Puzzle + Philosophical, priced around $30.
The era
The games you compared span 2014 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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PuzzlePhilosophical

Sizing up your own game? See what its genre can realistically do before you build it.