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wishvane

How many copies did Pygmalion sell?

Estimated copies sold
≈ 3k–4k
$4k–$10k after Steam's cut $7k–$15k before the cut
from 113 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pygmalion out and predicted the genre from its 8 similar games. Every figure here, including Pygmalion's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 56k–65k
best case 73k (Evan's Remains)

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 56k–65k copies
≈ $266k–$347k after Steam's cut
from ~2k reviews
Best case
≈ 55k–90k copies
Evan's Remains · ≈ $106k–$286k after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Visual Novel (8 of 8) and Puzzle (6 of 8).
The winners
Winners here lead with Puzzle-Platformer + Visual Novel, priced around $7.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.