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How many copies did Last Room sell?

Estimated copies sold
≈ 27k–43k
$219k–$589k after Steam's cut $398k–$906k before Steam's cut
from 1k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Last Room and predicted how it would do from its 8 similar games. Every figure here, including Last Room's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 97k–170k
best case 257k (Deceive Inc.)
Games like Last Room

A typical game among these

≈ 97k–170k copies

≈ $266k–$994k after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Deceive Inc. at ≈ 195k–318k copies, ≈ $1.1M–$2.9M after Steam's cut.

What their first month looked like
About half the games that made it here had over 789 reviews in their first month; the range was 146 to 2k.
The genre you'd be entering
These games
The similar games share Hidden Object (5 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with Social Deduction + Heist, priced around $20.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Morphopolis
2014
Est. copies
≈ 272k–441k
SteamSpy 500k–1M
Est. revenue
$298k–$801k after Steam's cut $542k–$1.2M before Steam's cut
$3.99
5k reviews
Very Positive
PuzzleIndie
Sizeable
2021
Est. copies
≈ 87k–141k
SteamSpy 200k–500k
Est. revenue
$167k–$449k after Steam's cut $303k–$690k before Steam's cut
$6.99
4k reviews
Overwhelmingly Positive
CasualPuzzle
LEGO® Builder's Journey
2021
Est. copies
≈ 107k–174k
SteamSpy 200k–500k
Est. revenue
$589k–$1.6M after Steam's cut $1.1M–$2.4M before Steam's cut
$19.99
4k reviews
Very Positive
IndieCute
Deceive Inc.
2023
Est. copies
≈ 195k–318k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.4M before Steam's cut
$19.99
8k reviews
Very Positive
Social DeductionHeist
Influent Language Learning Game
2014
Est. copies
≈ 95k–154k
SteamSpy 200k–500k
Est. revenue
$522k–$1.4M after Steam's cut $950k–$2.2M before Steam's cut
$19.99
2k reviews
Mostly Positive
EducationFamily Friendly
Peekaboo
2019
Est. copies
≈ 94k–153k
SteamSpy 200k–500k
Est. revenue
$77k–$208k after Steam's cut $140k–$320k before Steam's cut
$2.99
3k reviews
Mostly Positive
ActionMultiplayer
The House of Da Vinci 3
2022
Est. copies
≈ 34k–56k
SteamSpy 50k–100k
Est. revenue
$189k–$509k after Steam's cut $344k–$783k before Steam's cut
$19.99
1k reviews
Very Positive
AdventurePuzzle
NO STRANGERS
2024
Est. copies
≈ 32k–52k
SteamSpy 50k–100k
Est. revenue
$44k–$118k after Steam's cut $80k–$182k before Steam's cut
$4.99
1k reviews
Very Positive
CasualPsychological

Sizing up your own game? See how many copies games in its genre usually sell before you build it.