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wishvane

How many copies did Last Room sell?

Estimated copies sold
≈ 30k–48k
$245k–$658k after Steam's cut $445k–$1.0M before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Last Room out and predicted the genre from its 8 similar games. Every figure here, including Last Room's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 93k–167k
best case 247k (Deceive Inc.)
The Hidden Object genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 93k–167k copies
≈ $258k–$940k after Steam's cut
from ~3k reviews
Best case
≈ 188k–306k copies
Deceive Inc. · ≈ $1.0M–$2.8M after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 146 to 1k reviews in their first month.
Your set
Your set clusters on Hidden Object (5 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with Social Deduction + Heist, priced around $20.
The era
The games you compared span 2014 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Morphopolis
2014
Est. copies
≈ 252k–409k
SteamSpy 500k–1M
Est. revenue
$276k–$743k after Steam's cut $503k–$1.1M before the cut
$3.99
5k reviews
Very Positive
PuzzleIndie
Sizeable
2021
Est. copies
≈ 84k–136k
SteamSpy 200k–500k
Est. revenue
$161k–$433k after Steam's cut $293k–$666k before the cut
$6.99
3k reviews
Overwhelmingly Positive
CasualPuzzle
LEGO® Builder's Journey
2021
Est. copies
≈ 107k–173k
SteamSpy 200k–500k
Est. revenue
$586k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$19.99
4k reviews
Very Positive
IndieCute
Deceive Inc.
2023
Est. copies
≈ 188k–306k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$19.99
8k reviews
Very Positive
Social DeductionHeist
Influent Language Learning Game
2014
Est. copies
≈ 88k–143k
SteamSpy 200k–500k
Est. revenue
$484k–$1.3M after Steam's cut $880k–$2.0M before the cut
$19.99
2k reviews
Mostly Positive
EducationFamily Friendly
Peekaboo
2019
Est. copies
≈ 94k–153k
SteamSpy 200k–500k
Est. revenue
$77k–$208k after Steam's cut $141k–$320k before the cut
$2.99
3k reviews
Mostly Positive
ActionMultiplayer
The House of Da Vinci 3
2022
Est. copies
≈ 33k–53k
SteamSpy 50k–100k
Est. revenue
$181k–$486k after Steam's cut $329k–$748k before the cut
$19.99
1k reviews
Very Positive
AdventurePuzzle
NO STRANGERS
2024
Est. copies
≈ 31k–50k
SteamSpy 50k–100k
Est. revenue
$42k–$114k after Steam's cut $77k–$175k before the cut
$4.99
1k reviews
Very Positive
CasualPsychological

Sizing up your own game? See what its genre can realistically do before you build it.