Sign in
wishvane

How many copies did Foxen Island sell?

Estimated copies sold
≈ 620–1k
$2k–$4k after Steam's cut $3k–$6k before Steam's cut
from 25 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Foxen Island and predicted how it would do from its 8 similar games. Every figure here, including Foxen Island's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–4k
best case 11k (Morels: The Hunt)
Games like Foxen Island

A typical game among these

≈ 2k–4k copies

≈ $3k–$10k after Steam's cut

from ~80 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Morels: The Hunt at ≈ 8k–14k copies, ≈ $46k–$123k after Steam's cut.

What their first month looked like
About half the games that made it here had over 25 reviews in their first month; the range was 14 to 127.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Collectathon (8 of 8) and Walking Simulator (8 of 8).
The winners
Winners here lead with Simulation + Exploration, priced around $20.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Morels: The Hunt
2019
Est. copies
≈ 8k–14k
3.6x vs typical
SteamSpy under 20k
Est. revenue
$46k–$123k after Steam's cut $83k–$189k before Steam's cut
$19.99
289 reviews
Very Positive
SimulationAdventure
Abnormal1999:Sector 49
2024
Est. copies
≈ 3k–5k
1.7x vs typical
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$11k before Steam's cut
$2.99
133 reviews
Very Positive
AdventurePuzzle
Aleph
2024
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$6k before Steam's cut
$2.99
75 reviews
Very Positive
ExplorationShort
HOLEHOLE
2023
Est. copies
≈ 3k–5k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$11k before Steam's cut
$2.99
128 reviews
Very Positive
AdventureVisual Novel
Snowmen
2023
Est. copies
≈ 794–1k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
$4.99
32 reviews
Positive
GoreHorror
Unwelcome
2022
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$13k before Steam's cut
$6.99
68 reviews
Mostly Positive
ExplorationHidden Object
Who is Abby
2024
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$12k–$31k after Steam's cut $21k–$48k before Steam's cut
$19.99
85 reviews
Mostly Positive
ExplorationImmersive Sim
Island of the Lost
2021
Est. copies
≈ 670–1k
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before Steam's cut
$7.99
27 reviews
Positive
Walking SimulatorFirst-Person

Sizing up your own game? See how many copies games in its genre usually sell before you build it.