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How many copies did Pixel Ninja sell?

Estimated copies sold
≈ 99–161
$218–$585 after Steam's cut $396–$900 before Steam's cut
from 4 reviews (4 user reviews)
Only 4 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Pixel Ninja and predicted how it would do from its 8 similar games. Every figure here, including Pixel Ninja's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 480–749
best case 16k (Shing!)
Games like Pixel Ninja

A typical game among these

≈ 480–749 copies

≈ $1k–$2k after Steam's cut

from ~22 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Shing! at ≈ 12k–20k copies, ≈ $66k–$177k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 12 reviews in their first month; the range was 1 to 45.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Action Roguelike (7 of 8) and 2D Fighter (4 of 8).
The winners
Winners here lead with Side Scroller + Beat 'em up, priced around $12. The breakout hits carry Beat 'em up + Hack and Slash + Side Scroller; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 7k–11k
12x vs typical
SteamSpy 20k–50k
Est. revenue
$7k–$19k after Steam's cut $13k–$30k before Steam's cut
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RPGAction RPG
Shing!
2020
Est. copies
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23x vs typical
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Est. revenue
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484 reviews
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Beat 'em upSide Scroller
Taram Baba
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SteamSpy under 20k
Est. revenue
$627–$2k after Steam's cut $1k–$3k before Steam's cut
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Positive
Action RoguelikePixel Graphics
King Smash
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Est. copies
≈ 570–927
SteamSpy under 20k
Est. revenue
$782–$2k after Steam's cut $1k–$3k before Steam's cut
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Action Roguelike2D
Cosmic Mirage
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≈ 496–806
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Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
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AdventureAction
Mulite Sword Man
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Est. copies
≈ 806–1k
SteamSpy under 20k
Est. revenue
$884–$2k after Steam's cut $2k–$4k before Steam's cut
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28 reviews
Mostly Positive
ActionIndie
String Theory
2025
Est. copies
≈ 322–524
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Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
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Early AccessAction
God of Stickfights
2024
Est. copies
≈ 99–161
SteamSpy under 20k
Est. revenue
$136–$365 after Steam's cut $247–$562 before Steam's cut
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4 user reviews

Sizing up your own game? See how many copies games in its genre usually sell before you build it.