Sign in
wishvane

How many copies did TOKOYO: The Tower of Perpetuity sell?

Estimated copies sold
≈ 12k–20k
$40k–$107k after Steam's cut $73k–$165k before the cut
from 505 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TOKOYO: The Tower of Perpetuity out and predicted the genre from its 8 similar games. Every figure here, including TOKOYO: The Tower of Perpetuity's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9k–13k
best case 1.1M (BlazBlue Entropy Effect)
The Action Roguelike genre

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 9k–13k copies
≈ $35k–$54k after Steam's cut
from ~292 reviews
Best case
≈ 855k–1.4M copies
BlazBlue Entropy Effect · ≈ $4.7M–$12.6M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 155 to 692 reviews in their first month.
Your set
Your set clusters on Action Roguelike (7 of 8) and Rogue-lite (4 of 8).
The winners
Winners here lead with Platformer, priced around $22. The breakout hits carry Platformer + Action + Post-apocalyptic; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

BlazBlue Entropy Effect
2024
Est. copies
≈ 855k–1.4M
122x vs typical
SteamSpy 500k–1M
Est. revenue
$4.7M–$12.6M after Steam's cut $8.5M–$19.4M before the cut
$19.99
36k reviews
Very Positive
Action RoguelikeAction-Adventure
Rogue Legacy 2
2022
Est. copies
≈ 362k–588k
52x vs typical
SteamSpy 1M–2M
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before the cut
$24.99
15k reviews
Very Positive
ArcadeMetroidvania
Rising Hell
2021
Est. copies
≈ 8k–13k
SteamSpy 20k–50k
Est. revenue
$22k–$58k after Steam's cut $39k–$89k before the cut
$9.99
316 reviews
Very Positive
Action RoguelikeAction
Dunjungle
2025
Est. copies
≈ 18k–29k
2.5x vs typical
SteamSpy 20k–50k
Est. revenue
$74k–$198k after Steam's cut $134k–$304k before the cut
$14.99
743 reviews
Overwhelmingly Positive
Early AccessAction Roguelike
Seed Hunter 猎源
2020
Est. copies
≈ 11k–17k
SteamSpy under 20k
Est. revenue
$26k–$70k after Steam's cut $47k–$108k before the cut
$8.99
399 reviews
Mixed
Action RoguelikeRoguevania
Blade of the Netherworld
2024
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before the cut
$6.99
154 reviews
Mostly Positive
ActionAction Roguelike
Eagle Island Twist
2019
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$18k–$49k after Steam's cut $33k–$75k before the cut
$9.99
230 reviews
Mostly Positive
ArcadeColorful
Nightmare: The Lunatic
2024
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$30k–$81k after Steam's cut $55k–$124k before the cut
$16.99
268 reviews
Very Positive
Action RoguelikeHack and Slash

Sizing up your own game? See what its genre can realistically do before you build it.