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How many copies did Takorita Meets Fries sell?

Estimated copies sold
≈ 898–1k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 34 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Takorita Meets Fries out and predicted the genre from its 8 similar games. Every figure here, including Takorita Meets Fries's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 309k–421k
best case 1.8M (NEEDY STREAMER OVERLOAD)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 309k–421k copies
≈ $1.3M–$1.8M after Steam's cut
from ~9k reviews
Best case
≈ 1.4M–2.2M copies
NEEDY STREAMER OVERLOAD · ≈ $6.0M–$16.2M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 875 to 7k reviews in their first month.
Your set
Your set clusters on Visual Novel (8 of 8) and Anime (7 of 8).
The winners
Winners here lead with Psychological Horror + Visual Novel, priced around $15. The breakout hits carry Psychological Horror + Sexual Content + Cute; a typical game here doesn't.
The era
The games you compared span 2013 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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3.6x vs typical
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Find Love or Die Trying
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Visual NovelAdventure
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≈ 1.4M–2.2M
6.5x vs typical
SteamSpy 1M–2M
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$15.99
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Long Live The Queen
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Lucy -The Eternity She Wished For-
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Far Away
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