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How many copies did Takorita Meets Fries sell?

Estimated copies sold
≈ 843–1k
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
from 34 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Takorita Meets Fries and predicted how it would do from its 8 similar games. Every figure here, including Takorita Meets Fries's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 315k–435k
best case 1.9M (NEEDY STREAMER OVERLOAD)
Games like Takorita Meets Fries

A typical game among these

≈ 315k–435k copies

≈ $1.3M–$2.2M after Steam's cut

from ~9k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: NEEDY STREAMER OVERLOAD at ≈ 1.4M–2.4M copies, ≈ $6.4M–$17.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 800 to 7k.
The genre you'd be entering
These games
The similar games share Visual Novel (8 of 8) and Anime (7 of 8).
The winners
Winners here lead with Psychological Horror + Visual Novel, priced around $15. The breakout hits carry Psychological Horror + Sexual Content + Cute; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Doki Doki Literature Club Plus!
2021
Est. copies
≈ 813k–1.3M
3.7x vs typical
SteamSpy 500k–1M
Est. revenue
$3.4M–$9.0M after Steam's cut $6.1M–$13.9M before Steam's cut
$14.99
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Overwhelmingly Positive
Find Love or Die Trying
2021
Est. copies
≈ 296k–481k
SteamSpy 200k–500k
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$4.99
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Dating SimVisual Novel
The Great Ace Attorney Chronicles
2021
Est. copies
≈ 237k–385k
SteamSpy 200k–500k
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.8M before Steam's cut
$39.99
10k reviews
Very Positive
Visual NovelAdventure
NEEDY STREAMER OVERLOAD
2022
Est. copies
≈ 1.4M–2.4M
6.6x vs typical
SteamSpy 1M–2M
Est. revenue
$6.4M–$17.1M after Steam's cut $11.6M–$26.3M before Steam's cut
$15.99
58k reviews
Very Positive
Long Live The Queen
2013
Est. copies
≈ 453k–736k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.3M after Steam's cut $2.3M–$5.1M before Steam's cut
$9.99
7k reviews
Very Positive
Visual NovelPolitical Sim
Lucy -The Eternity She Wished For-
2016
Est. copies
≈ 343k–558k
SteamSpy 200k–500k
Est. revenue
$944k–$2.5M after Steam's cut $1.7M–$3.9M before Steam's cut
$9.99
8k reviews
Overwhelmingly Positive
Visual NovelAnime
Far Away
2021
Est. copies
≈ 203k–330k
SteamSpy 200k–500k
Est. revenue
$726k–$2.0M after Steam's cut $1.3M–$3.0M before Steam's cut
$12.99
8k reviews
Very Positive
SingleplayerVisual Novel
BAD END THEATER
2021
Est. copies
≈ 250k–406k
SteamSpy 200k–500k
Est. revenue
$687k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
$9.99
10k reviews
Overwhelmingly Positive
Multiple EndingsVisual Novel

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