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How many copies did Do It With Hay sell?

Estimated copies sold
≈ 273–443
$224–$603 after Steam's cut $408–$927 before Steam's cut
from 11 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Do It With Hay and predicted how it would do from its 8 similar games. Every figure here, including Do It With Hay's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 240k–1.0M
best case 1.7M (Medieval Dynasty)
Games like Do It With Hay

A typical game among these

≈ 240k–1.0M copies

≈ $1.8M–$13.3M after Steam's cut

from ~10k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Medieval Dynasty at ≈ 1.3M–2.1M copies, ≈ $12.5M–$33.7M after Steam's cut.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 409 to 22k.
The genre you'd be entering
These games
The similar games share Simulation (5 of 8) and City Builder (4 of 8).
The winners
Winners here lead with Crafting + Building, priced around $35.
When they shipped
The similar games span 2018 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Medieval Dynasty
2021
Est. copies
≈ 1.3M–2.1M
5.3x vs typical
SteamSpy 1M–2M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.8M before Steam's cut
$34.99
52k reviews
Very Positive
CraftingBuilding
Settlement Survival
2022
Est. copies
≈ 201k–327k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before Steam's cut
$19.99
8k reviews
Very Positive
City BuilderBuilding
Farthest Frontier
2025
Est. copies
≈ 638k–1.0M
2.6x vs typical
SteamSpy 1M–2M
Est. revenue
$6.1M–$16.5M after Steam's cut $11.2M–$25.4M before Steam's cut
$34.99
26k reviews
Very Positive
Early AccessHistorical
Captain of Industry
2022
Est. copies
≈ 291k–473k
SteamSpy 200k–500k
Est. revenue
$2.8M–$7.5M after Steam's cut $5.1M–$11.6M before Steam's cut
$34.99
12k reviews
Very Positive
Base-BuildingAutomation
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
4.5x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before Steam's cut
$29.99
44k reviews
Very Positive
Life SimRPG
Atomicrops
2020
Est. copies
≈ 158k–256k
SteamSpy 200k–500k
Est. revenue
$649k–$1.7M after Steam's cut $1.2M–$2.7M before Steam's cut
$14.99
6k reviews
Very Positive
ActionIndie
One Hour One Life
2018
Est. copies
≈ 141k–230k
SteamSpy 200k–500k
Est. revenue
$583k–$1.6M after Steam's cut $1.1M–$2.4M before Steam's cut
$14.99
5k reviews
Mostly Positive
IndieSimulation
Ostriv
2020
Est. copies
≈ 191k–310k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$24.99
8k reviews
Overwhelmingly Positive
Early AccessStrategy

Sizing up your own game? See how many copies games in its genre usually sell before you build it.