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wishvane

How many copies did Everdream Valley sell?

Estimated copies sold
≈ 23k–38k
$159k–$427k after Steam's cut $289k–$657k before the cut
from 963 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Everdream Valley out and predicted the genre from its 8 similar games. Every figure here, including Everdream Valley's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 156k–176k
best case 53.8M (Stardew Valley)

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 156k–176k copies
≈ $1.2M–$2.0M after Steam's cut
from ~5k reviews
Best case
≈ 41.0M–66.6M copies
Stardew Valley · ≈ $169.0M–$454.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Farming Sim (8 of 8) and Life Sim (7 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $25. The breakout hits carry Relaxing; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Coral Island
2023
Est. copies
≈ 654k–1.1M
5.6x vs typical
SteamSpy 500k–1M
Est. revenue
$5.4M–$14.5M after Steam's cut $9.8M–$22.3M before the cut
$29.99
27k reviews
Very Positive
Farming SimLife Sim
Stardew Valley
2016
Est. copies
≈ 41.0M–66.6M
212x vs typical
SteamSpy 20M–50M
Est. revenue
$169.0M–$454.3M after Steam's cut $307.2M–$698.9M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
STORY OF SEASONS: Friends of Mineral Town
2020
Est. copies
≈ 151k–245k
SteamSpy 100k–200k
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before the cut
$39.99
6k reviews
Very Positive
Farm Together 2
2025
Est. copies
≈ 128k–208k
SteamSpy 50k–100k
Est. revenue
$915k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$25.99
5k reviews
Very Positive
Farming SimAgriculture
Farmer's Dynasty - Final Harvest Edition
2019
Est. copies
≈ 124k–201k
SteamSpy 200k–500k
Est. revenue
$680k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$19.99
4k reviews
Mostly Positive
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
9.2x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.2M after Steam's cut $19.1M–$43.4M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
Dinkum
2025
Est. copies
≈ 695k–1.1M
6.0x vs typical
SteamSpy 1M–2M
Est. revenue
$3.8M–$10.3M after Steam's cut $6.9M–$15.8M before the cut
$19.99
29k reviews
Very Positive
Open World Survival CraftAgriculture
Immortal Life
2024
Est. copies
≈ 104k–168k
SteamSpy 200k–500k
Est. revenue
$484k–$1.3M after Steam's cut $880k–$2.0M before the cut
$16.99
4k reviews
Mostly Positive
AgricultureFarming Sim

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