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How many copies did John Wick Hex sell?

Estimated copies sold
≈ 19k–31k
from 776 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid John Wick Hex and predicted how it would do from its 8 similar games. Every figure here, including John Wick Hex's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–7k
best case 9k (Delivery INC)
Games like John Wick Hex

A typical game among these

≈ 3k–7k copies

≈ $6k–$40k after Steam's cut

from ~149 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Delivery INC at ≈ 7k–11k copies, ≈ $29k–$77k after Steam's cut.

What their first month looked like
About half the games that made it here had over 57 reviews in their first month; the range was 30 to 101.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Simulation (5 of 8) and Time Management (5 of 8).
The winners
Winners here lead with Real Time Tactics + Management, priced around $15.
When they shipped
The similar games span 2017 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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StrategyFantasy
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1.9x vs typical
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CasualStrategy

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