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wishvane

How many copies did Fallen Aces sell?

Estimated copies sold
≈ 159k–259k
$657k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
from 7k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fallen Aces out and predicted the genre from its 8 similar games. Every figure here, including Fallen Aces's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 843–5.3M
best case 8.3M (Squad)

5 of your 8 similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 843–5.3M copies
≈ $527k–$84.2M after Steam's cut
from ~31k reviews
Best case
≈ 6.3M–10.3M copies
Squad · ≈ $69.8M–$187.6M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on FPS (8 of 8) and Immersive Sim (5 of 8).
The winners
Winners here lead with Military + Realistic, priced around $40.
The era
The games you compared span 2017 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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theHunter: Call of the Wild™
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HuntingOpen World
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ActionAdventure
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2020
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≈ 6.3M–10.3M
7.9x vs typical
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MilitaryRealistic
KUNKUNKUN
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S.T.A.L.K.E.R. 2: Heart of Chornobyl
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FPSWargame

Sizing up your own game? See what its genre can realistically do before you build it.