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How many copies did Get Ogre It sell?

Estimated copies sold
≈ 766–1k
$3k–$7k after Steam's cut $5k–$10k before the cut
from 29 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Get Ogre It out and predicted the genre from its 8 similar games. Every figure here, including Get Ogre It's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–61k
best case 282k (One Way Heroics)

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 6k–61k copies
≈ $27k–$278k after Steam's cut
from ~678 reviews
Best case
≈ 215k–349k copies
One Way Heroics · ≈ $206k–$555k after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Rogue-like (7 of 8) and Dungeon Crawler (6 of 8).
The winners
Winners here lead with Mystery Dungeon + Side Scroller, priced around $3.
The era
The games you compared span 2014 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Est. copies
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2.2x vs typical
SteamSpy 20k–50k
Est. revenue
$185k–$498k after Steam's cut $337k–$767k before the cut
$14.99
1k reviews
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Traditional RoguelikeTurn-Based Tactics
Monster Girls and the Mysterious Adventure Remastered Edition
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Hack and SlashMystery Dungeon
One Way Heroics
2014
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6.1x vs typical
SteamSpy 500k–1M
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$3.49
4k reviews
Very Positive
Mystery DungeonSide Scroller
Labyrinth of the Witch
2020
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≈ 871–1k
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Est. revenue
$4k–$10k after Steam's cut $7k–$15k before the cut
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33 reviews
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Rogue-likeMystery Dungeon
The Doors of Trithius
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SimulationTraditional Roguelike
Shattered Pixel Dungeon
2022
Est. copies
≈ 51k–83k
3.1x vs typical
SteamSpy 200k–500k
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MISTROGUE: Mist and the Living Dungeons
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≈ 5k–8k
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JRPGAction RPG
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≈ 11k–18k
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$14.99
395 reviews
Very Positive
Traditional RoguelikeRogue-like

Sizing up your own game? See what its genre can realistically do before you build it.