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wishvane

How many copies did Rogue Empire: Dungeon Crawler RPG sell?

Estimated copies sold
≈ 11k–18k
$47k–$126k after Steam's cut $85k–$194k before the cut
from 395 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rogue Empire: Dungeon Crawler RPG out and predicted the genre from its 8 similar games. Every figure here, including Rogue Empire: Dungeon Crawler RPG's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 192k–381k
best case 684k (Dome Keeper)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 192k–381k copies
≈ $482k–$1.8M after Steam's cut
from ~5k reviews
Best case
≈ 521k–847k copies
Dome Keeper · ≈ $2.6M–$6.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (6 of 8) and Traditional Roguelike (6 of 8).
The winners
Winners here lead with Post-apocalyptic + Rogue-like, priced around $18. The breakout hits carry Singleplayer + Post-apocalyptic + Action; a typical game here doesn't.
The era
The games you compared span 2011 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Caves of Qud
2024
Est. copies
≈ 299k–486k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.2M before the cut
$29.99
12k reviews
Overwhelmingly Positive
Procedural GenerationTurn-Based Combat
One Way Heroics
2014
Est. copies
≈ 215k–349k
SteamSpy 500k–1M
Est. revenue
$206k–$555k after Steam's cut $375k–$854k before the cut
$3.49
4k reviews
Very Positive
Mystery DungeonSide Scroller
Blazing Beaks
2019
Est. copies
≈ 75k–123k
SteamSpy under 20k
Est. revenue
$311k–$836k after Steam's cut $565k–$1.3M before the cut
$14.99
3k reviews
Very Positive
Pixel GraphicsAction Roguelike
Dungeons of Dredmor
2011
Est. copies
≈ 282k–458k
SteamSpy 200k–500k
Est. revenue
$619k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$7.99
5k reviews
Very Positive
Traditional RoguelikeRogue-like
Elin
2024
Est. copies
≈ 216k–351k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before the cut
$19.99
9k reviews
Very Positive
Early AccessCharacter Customization
Path of Achra
2024
Est. copies
≈ 77k–125k
SteamSpy 50k–100k
Est. revenue
$212k–$570k after Steam's cut $385k–$876k before the cut
$9.99
3k reviews
Overwhelmingly Positive
Rogue-likeCharacter Customization
Tales of Maj'Eyal
2013
Est. copies
≈ 384k–624k
SteamSpy 50k–100k
Est. revenue
$738k–$2.0M after Steam's cut $1.3M–$3.1M before the cut
$6.99
7k reviews
Very Positive
Traditional RoguelikeRogue-like
Dome Keeper
2022
Est. copies
≈ 521k–847k
4.0x vs typical
SteamSpy 2M–5M
Est. revenue
$2.6M–$6.9M after Steam's cut $4.7M–$10.7M before the cut
$17.99
22k reviews
Very Positive
SingleplayerPost-apocalyptic

Sizing up your own game? See what its genre can realistically do before you build it.