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How many copies did BIOMORPH sell?

Estimated copies sold
≈ 18k–29k
$98k–$263k after Steam's cut $178k–$404k before Steam's cut
from 717 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid BIOMORPH and predicted how it would do from its 8 similar games. Every figure here, including BIOMORPH's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 101k–109k
best case 709k (Blasphemous 2)
Games like BIOMORPH

A typical game among these

≈ 101k–109k copies

≈ $727k–$794k after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Blasphemous 2 at ≈ 540k–878k copies, ≈ $6.7M–$18.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 227 to 4k.
The genre you'd be entering
These games
The similar games share Metroidvania (8 of 8) and Platformer (5 of 8).
The winners
Winners here lead with Metroidvania, priced around $22. The breakout hits carry 2D Platformer + Souls-like; a typical game here doesn't.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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2024
Est. copies
≈ 82k–133k
SteamSpy 100k–200k
Est. revenue
$382k–$1.0M after Steam's cut $695k–$1.6M before Steam's cut
$16.99
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MetroidvaniaAnime
Souldiers
2022
Est. copies
≈ 78k–127k
SteamSpy 200k–500k
Est. revenue
$430k–$1.2M after Steam's cut $782k–$1.8M before Steam's cut
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Mixed
MetroidvaniaPixel Graphics
HAAK
2022
Est. copies
≈ 87k–142k
SteamSpy 100k–200k
Est. revenue
$432k–$1.2M after Steam's cut $786k–$1.8M before Steam's cut
$17.99
4k reviews
Very Positive
Puzzle-PlatformerMetroidvania
Lost Ruins
2021
Est. copies
≈ 144k–234k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$793k–$2.1M after Steam's cut $1.4M–$3.3M before Steam's cut
$19.99
6k reviews
Very Positive
AnimePixel Graphics
F.I.S.T.: Forged In Shadow Torch
2021
Est. copies
≈ 181k–293k
2.3x vs typical
SteamSpy 500k–1M
Est. revenue
$794k–$2.1M after Steam's cut $1.4M–$3.3M before Steam's cut
$15.99
7k reviews
Very Positive
Blasphemous 2
2023
Est. copies
≈ 540k–878k
6.8x vs typical
SteamSpy 500k–1M
Est. revenue
$6.7M–$18.0M after Steam's cut $12.1M–$27.6M before Steam's cut
$44.99
22k reviews
Very Positive
CombatFantasy
GRIME
2021
Est. copies
≈ 169k–275k
2.1x vs typical
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Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before Steam's cut
$24.99
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Phoenotopia: Awakening
2021
Est. copies
≈ 72k–118k
SteamSpy 20k–50k
Est. revenue
$398k–$1.1M after Steam's cut $724k–$1.6M before Steam's cut
$19.99
3k reviews
Very Positive
AdventureAction

Sizing up your own game? See how many copies games in its genre usually sell before you build it.