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How many copies did SATORI sell?

Estimated copies sold
≈ 1k–2k
$3k–$7k after Steam's cut $5k–$11k before Steam's cut
from 50 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid SATORI and predicted how it would do from its 8 similar games. Every figure here, including SATORI's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 764k–4.5M
best case 31.8M (Dying Light)
Games like SATORI

A typical game among these

≈ 764k–4.5M copies

≈ $3.1M–$104.2M after Steam's cut

from ~21k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Dying Light at ≈ 24.2M–39.3M copies, ≈ $166.4M–$447.4M after Steam's cut.

The genre you'd be entering
These games
The similar games share First-Person (6 of 8) and Parkour (6 of 8).
The winners
Winners here lead with Zombies + Survival Horror, priced around $25.
When they shipped
The similar games span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Double Action: Boogaloo
2014
Est. copies
≈ 639k–1.0M
SteamSpy 1M–2M
Est. revenue
Free
Free
11k reviews
Very Positive
Free to PlayAction
Dying Light
2015
Est. copies
≈ 24.2M–39.3M
24x vs typical
SteamSpy 10M–20M
Est. revenue
$166.4M–$447.4M after Steam's cut $302.5M–$688.3M before Steam's cut
$24.99
496k reviews
Overwhelmingly Positive
ZombiesSurvival Horror
Mirror's Edge™ Catalyst
2020
Est. copies
≈ 411k–668k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.3M before Steam's cut
$19.99
17k reviews
Mostly Positive
ParkourFemale Protagonist
Thief
2014
Est. copies
≈ 1.3M–2.2M
SteamSpy 1M–2M
Est. revenue
$7.4M–$19.9M after Steam's cut $13.5M–$30.6M before Steam's cut
$19.99
24k reviews
Mostly Positive
StealthAction
Dishonored 2
2016
Est. copies
≈ 2.8M–4.5M
3.2x vs typical
SteamSpy 2M–5M
Est. revenue
$23.0M–$61.8M after Steam's cut $41.8M–$95.0M before Steam's cut
$29.99
67k reviews
Very Positive
StealthFirst-Person
Valley
2016
Est. copies
≈ 279k–453k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.8M before Steam's cut
$14.99
7k reviews
Very Positive
AdventureFirst-Person
Dying Light 2 Stay Human: Reloaded Edition
2022
Est. copies
≈ 5.5M–8.9M
11x vs typical
SteamSpy 5M–10M
Est. revenue
$90.1M–$242.1M after Steam's cut $163.7M–$372.5M before Steam's cut
$59.99
220k reviews
Mostly Positive
Open WorldCo-op
Refunct
2015
Est. copies
≈ 852k–1.4M
SteamSpy 200k–500k
Est. revenue
$701k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$2.99
17k reviews
Overwhelmingly Positive
Parkour3D Platformer

Sizing up your own game? See how many copies games in its genre usually sell before you build it.