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How many copies did Military Crusaders sell?

Estimated copies sold
≈ 322–524
$265–$713 after Steam's cut $481–$1k before the cut
from 13 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Military Crusaders out and predicted the genre from its 8 similar games. Every figure here, including Military Crusaders's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 49k–868k
best case 1.7M (Foxhole)
Games like Military Crusaders

The middle of these games

≈ 49k–868k copies

≈ $76k–$9.3M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Foxhole at ≈ 1.3M–2.1M copies, ≈ $10.8M–$29.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 2 to 29k.
The genre you'd be entering
Your set
Your set clusters on Base-Building (6 of 8) and RTS (3 of 8).
The winners
Winners here lead with Wargame + Military, priced around $30.
The era
The games you compared span 2012 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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